Beispiel #1
0
 void InitPlayer()
 {
     currentSize   = startingSize;
     currentPlayer = sizes[startingSize];
     currentPlayer.myJelly.SetPosition(startingPos.position, true);
     currentPlayer.myVCam.Priority = 1;
 }
Beispiel #2
0
    public void Scale(int scaleBy)
    {
        if (currentSize + scaleBy >= 0 && currentSize + scaleBy <= sizes.Length - 1 && canScale)
        {
            canScale = false;
            JellyPlayer scaleTo = sizes[currentSize + scaleBy];
            scaleTo.myJelly.SetPosition(currentPlayer.transform.position, true);
            scaleTo.myJelly.CentralPoint.transform.rotation = currentPlayer.myJelly.CentralPoint.transform.rotation;
            scaleTo.myVCam.Priority       = 1;
            currentPlayer.myVCam.Priority = 0;
            for (int i = 0; i < scaleTo.myJelly.ReferencePoints.Count; i++)
            {
                scaleTo.myJelly.ReferencePoints[i].transform.position = currentPlayer.myJelly.ReferencePoints[i].transform.position;
                scaleTo.myJelly.ReferencePoints[i].Body2D.velocity    = currentPlayer.myJelly.ReferencePoints[i].Body2D.velocity;
            }
            currentPlayer.SetInactive();
            currentPlayer = scaleTo;
            if (currentSize + scaleBy < currentSize)
            {
                StartCoroutine(EjectBlob());
            }

            currentSize += scaleBy;
            trajectory.ScaleDots(scaleBy, currentSize);
            camProxy.skipFrame = true;
        }
    }
Beispiel #3
0
    IEnumerator Act(JellyPlayer j)
    {
        yield return(new WaitForSeconds(1f));

        j.myJelly.SetPosition(j.homePos, true);
        yield return(new WaitForEndOfFrame());

        j.gameObject.SetActive(true);
        canScale = true;
    }
Beispiel #4
0
 public void Activate(JellyPlayer j)
 {
     StartCoroutine("Act", j);
 }
Beispiel #5
0
 void Awake()
 {
     Instance = this;
 }