Beispiel #1
0
    void Start()
    {
        instance      = this;
        pressureForce = 20f;

        energyID = 0;

        BattleCamera = GameObject.Find("BattleCamera");
        battleCamera = BattleCamera.GetComponent <Camera>();

        jellyBodyStatus = JellyBody.Status.released;//これ、つかってなくね?
    }
Beispiel #2
0
    public void CheckForTouch()
    {
        if (Input.GetMouseButton(0))
        {
            ray = battleCamera.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hitInfo))
            {
                jellyBody = hitInfo.collider.gameObject.GetComponent <JellyBody>();
                if (jellyBody != null)
                {
                    inputPoint  = hitInfo.point;
                    inputPoint += hitInfo.normal * 0.1f;
                    jellyBody.AddPointForce(pressureForce, inputPoint);

                    //どのエネルギーにタッチしたか、そのIDを返す
                    //IDは個々にpublicで設定
                    jellyBodyStatus = JellyBody.Status.touched;
                    energyID        = jellyBody.id;
                }
            }
        }
    }
Beispiel #3
0
 public void Update()
 {
     CheckForTouch();
     GetEnergyID();
     jellyBodyStatus = JellyBody.Status.released;
 }