void Start() { display.ingameUI.SetActive(false); display.promotionUI.SetActive(false); display.rulesUI.SetActive(false); jail.SetVisible(false); BoardAnimation.SetAnimationTarget(this); }
void Start() { display.ingameUI.SetActive(false); display.promotionUI.SetActive(false); display.rulesUI.SetActive(false); jail.SetVisible(false); BoardAnimation.SetAnimationTarget(this); }