/// <summary> /// Switchs the state of the Boss. It is called by the boss's states in order to switch /// </summary> public void SwitchState(JackInTheBossStates state) { m_State = state; }
/// <summary> /// Switchs the state of the Boss. It is called by the boss's states in order to switch /// </summary> public void SwitchState(JackInTheBossStates state) { m_State = state; }