public override void Update(GameTime dt) { base.Update(dt); if (Selected) { scaleTimer += gttf(dt) * ScaleSpeed; if (scaleTimer > 1) { scaleTimer = 1.0f; } UniformScale = JabMath.MoveTowards(UniformScale, ScaleOnHover, gttf(dt) * 5.0f, 0.01f); } else { scaleTimer -= gttf(dt) * ScaleSpeed; if (scaleTimer < 0) { scaleTimer = 0.0f; } UniformScale = JabMath.MoveTowards(UniformScale, RegularScale, gttf(dt) * 5.0f, 0.01f); } //UniformScale = JabMath.LinearInterpolate(RegularScale, ScaleOnHover, scaleTimer); }
public override void Update(GameTime dt) { base.Update(dt); currentPlayPos = AudioManager.PlayingMusicPosition; for (int i = 0; i < frames.Count; i++) { frames[i].sprite.PosX = i * BaseGame.Get.BackBufferWidth + shiftx; } shiftx = JabMath.MoveTowards(shiftx, newShiftXTarget, gttf(dt) * 3.0f, 150); if (shiftx == newShiftXTarget && shiftWhen.Count == 0) { RaiseFlag(Flags.DELETE); WorldSelectScreen s = new WorldSelectScreen(); s.Initialize(Content); s.SetCurrentCountry("uluru"); ScreenManager.Get.AddScreen(s); } timer += gttf(dt); if (shiftWhen.Count > 0) { if (currentPlayPos > shiftWhen[0] || (!AudioManager.MusicPlaying && timer > shiftWhen[0]))// || (shiftx == 0 && timer > 4.6f)) { shiftWhen.RemoveAt(0); newShiftXTarget -= BaseGame.Get.BackBufferWidth; } } lastPlayPos = AudioManager.PlayingMusicPosition; }
void SetScale() { float posx = PosX; float targetX = targetAreaPos.X; float originX = originPos.X; if (posx < originX) { posx = originX; } else if (posx > targetX) { posx = targetX; } float distBetween = Math.Abs(targetX - originX); targetX -= originX; posx -= originX; posx /= targetX; if (UniformWorldScale > JabMath.LinearInterpolate(scaleAtTarget, scaleAtTarget, posx)) { UniformWorldScale = JabMath.LinearInterpolate(scaleAtTarget, scaleAtTarget, posx); } else if (UniformWorldScale < maxCamScale) { UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, maxCamScale, 0.05f, 0.01f);// JabMath.LinearInterpolate(UniformWorldScale, maxCamScale, posx); //maxCamScale; } targetPos.Y = JabMath.LinearInterpolate(originPos.Y, targetPos.Y, posx); }
static public float RandomFloatGravitate(float val) { float retval = RandomFloat; retval += JabMath.LinearInterpolate(0, val - retval, RandomFloat); return(retval); }
static public float RandomFloatInRangeGravitate(float min, float max, float gravitate) { float retval = (float)BaseGame.Random.NextDouble() * (max - min) + min; retval += JabMath.LinearInterpolate(0, gravitate - retval, RandomFloat); return(retval); }
public override void Update(GameTime dt) { base.Update(dt); GlobalXFudge = 55.0f / 2.0f * ScaleFactor; return; if (!CheckFlag(Flags.FADE_OUT)) { GlobalXFudge = JabMath.MoveTowards(GlobalXFudge, 55.0f / 2.0f * ScaleFactor, gttf(dt) * 2.5f, 1.5f); float totalDistToTravel = (-100.0f / 2.0f * ScaleFactor) - (55.0f / 2.0f * ScaleFactor); totalDistToTravel = Math.Abs(totalDistToTravel); float distTravelled = (-100.0f / 2.0f * ScaleFactor) - GlobalXFudge; distTravelled = Math.Abs(distTravelled); Colour = Color.White * (distTravelled / totalDistToTravel); } else { GlobalXFudge = JabMath.MoveTowards(GlobalXFudge, -100.0f / 2.0f * ScaleFactor, gttf(dt) * 2.5f, 1.5f); float totalDistToTravel = (-100.0f / 2.0f * ScaleFactor) - (55.0f / 2.0f * ScaleFactor); totalDistToTravel = Math.Abs(totalDistToTravel); float distTravelled = (-100.0f / 2.0f * ScaleFactor) - GlobalXFudge; distTravelled = Math.Abs(distTravelled); Colour = Color.White * (1.0f - (distTravelled / totalDistToTravel)); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); distTravelled += Body.LinearVelocity.Length(); if (AsType.UniformScale < 0.69f) { AsType.UniformScale = JabMath.MoveTowards(AsType.UniformScale, 0.7f, 0.25f); } else { AsType.UniformScale = 0.7f; } if (distTravelled > 32) { Body.CollisionGroup = 0; } if (destructionTimer > 0) { destructionTimer -= gttf(gameTime); if (destructionTimer < 0) { RaiseFlag(Jabber.Flags.DELETE); Explosion exp = new Explosion(10, 300, 1.0f, 0.7f, scene.World, Position); Body.IgnoreRayCast = true; exp.Initialize(Jabber.BaseGame.Get.Content); exp.Position = Position; scene.AddNode(exp); RaiseFlag(Jabber.Flags.DELETE); Body.IgnoreRayCast = false; AudioQueue.PlayOnce("Sounds/Explode_Chicken"); } else { float val = destructionTimer; Colour = new Color(1.0f, val, val, 1.0f); // AsType.UniformScale = (float)Math.Sin(destructionTimer * 5.0f * JabMath.PI) + 1; AsType.UniformScale = JabMath.LinearInterpolate(0.8f, 0.85f, (float)Math.Sin(destructionTimer * 5.0f * JabMath.PI) + 1); DoDimensions = false; int k = 0; } } if (Body.LinearVelocity.Length() < 0.001f) { noMoveTimer += gttf(gameTime); if (noMoveTimer > 1.0f && destructionTimer < 0) { destructionTimer = 1.0f; } } else { noMoveTimer = 0.0f; } }
public void UpMoveCamPos() { float posx = PosX; float targetX = targetAreaPos.X; float originX = originPos.X; if (posx < originX) { posx = originX; } else if (posx > targetX) { posx = targetX; } float distBetween = Math.Abs(targetX - originX); targetX -= originX; posx -= originX; posx /= targetX; PosY = targetPos.Y = JabMath.LinearInterpolate(originPos.Y, targetAreaPos.Y, posx); float lowestPoint = -512.0f; if (ScreenToWorld(Vector2.One).Y < lowestPoint) { PosY = targetPos.Y = PosY = PosY + (lowestPoint - ScreenToWorld(Vector2.One).Y); } }
public void AddRectangle(Vector3 pos, Vector2 dimensions, float rot) { Vector3 vert = new Vector3(0, 0, pos.Z); // bottom left corner vert.X = -dimensions.X / 2.0f; vert.Y = -dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); // bottom right corner vert.X = dimensions.X / 2.0f; vert.Y = -dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); // top left corner vert.X = -dimensions.X / 2.0f; vert.Y = dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); rot += 1.0f * (float)Math.PI; // bottom left corner vert.X = -dimensions.X / 2.0f; vert.Y = -dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); // bottom right corner vert.X = dimensions.X / 2.0f; vert.Y = -dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); // top left corner vert.X = -dimensions.X / 2.0f; vert.Y = dimensions.Y / 2.0f; vert = new Vector3(JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).X, JabMath.RotateVector(new Vector2(vert.X, vert.Y), rot).Y, pos.Z); vert += pos; AddVertex(vert); }
public override void Update(GameTime dt) { if (!ChicksnVixensGame.Get.IsLocationUnlocked(worldLocations[curLocation])) { Vector4 col = locked.Colour.ToVector4(); col.W = JabMath.LinearMoveTowards(col.W, 1.0f, gttf(dt)); locked.Colour = new Color(col.W, col.W, col.W, col.W); } else { Vector4 col = locked.Colour.ToVector4(); col.W = JabMath.LinearMoveTowards(col.W, 0.0f, gttf(dt)); locked.Colour = new Color(col.W, col.W, col.W, col.W); } if (blank != null) { if (blank.StateFlag == Jabber.StateFlag.FADE_IN_COMPLETE) { OnFadeOutComplete(); } } if (IsTopScreen || ScreenManager.Get.TopScreen.CheckFlag(Flags.FADE_OUT)) { /* * if (Cam.TargetPos == Cam.Position) * { * Cam.targetScale = 1.8f; * }*/ Cam.LevelSelect = false; } else if (!IsTopScreen) { Cam.LevelSelect = true; Cam.targetScale = 1.2f; } if (loadLocation) { LevelSelectScreen screen = new LevelSelectScreen(worldLocations[curLocation]);// currentLocation.location); screen.Initialize(Content); ScreenManager.Get.AddScreen(screen); Cam.targetScale = 1.2f; Cam.LevelSelect = true; EventManager.Get.SendEvent(new ScreenFadeOutEvent(this)); loadLocation = false; if (playLocationSetSFX) { AudioManager.PlayOnce("Sounds/CountrySelect"); } playLocationSetSFX = true; } #if WINDOWS_PHONE AdSystem.TargetTop = false; #endif base.Update(dt); }
public override void OnRelease(Vector2 pos) { base.OnRelease(pos); float dif = targetDrag - finalDragPos; targetDrag = JabMath.RoundToNearest(targetDrag * BaseGame.Get.BackBufferWidth + dif * 1400 * ScaleFactor, (int)(BaseGame.Get.BackBufferWidth)) / BaseGame.Get.BackBufferWidth; pressingDown = false; finalDragPos = targetDrag; }
public override void Update(GameTime dt) { base.Update(dt); Timer += gttf(dt) * 5.0f; if (Timer > 1.0f) { RaiseFlag(Flags.DELETE); Timer = 1.0f; } Colour = Color.White * (1.0f - Timer); Width = Height = JabMath.MoveTowards(Width, maxRadius, gttf(dt) * 20.0f) * maxRadiusScale; }
public override void Update(GameTime dt) { base.Update(dt); if (CheckFlag(Flags.FADE_OUT)) { fadeTimer = JabMath.MoveTowards(fadeTimer, 0, gttf(dt) * 4); } else if (CheckFlag(Flags.FADE_IN)) { fadeTimer = JabMath.MoveTowards(fadeTimer, 1, gttf(dt) * 6); } }
public override void Update(GameTime dt) { base.Update(dt); fadeInTimer += gttf(dt); if (fadeInTimer > 1) { fadeInTimer = 1.0f; } Colour = Color.Black * 1 * 0.4f; Height = JabMath.MoveTowards(Height, BaseGame.Get.BackBufferHeight, gttf(dt) * 15, 10); }
public override void Update(GameTime dt) { if (firstUpdate) { AudioManager.StopTheMusic(); AudioManager.PlayMusic("francemusic"); firstUpdate = false; } base.Update(dt); if (AudioManager.PlayingMusicPosition > 11.7) { longstrip.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f; timer1 = 1; timer2 = 1; } if (timer1 < 1) { timer1 += gttf(dt) / 3.0f; } else if (timer2 < 1) { longstrip.PosX = JabMath.LinearMoveTowards(longstrip.PosX, -Jabber.BaseGame.Get.BackBufferWidth / 2.0f, gttf(dt) * 150 * ScaleFactor); if (longstrip.PosX == -Jabber.BaseGame.Get.BackBufferWidth / 2.0f) { timer2 += gttf(dt) / 3.0f; } } else { timer3 += gttf(dt); if (timer3 > 4.0f) { Vector4 col = finalimage.Colour.ToVector4(); float a = JabMath.LinearMoveTowards(col.W, 0.0f, gttf(dt)); finalimage.Colour = new Color(a, a, a, a); if (a == 0) { RaiseFlag(Flags.DELETE); WorldSelectScreen s = new WorldSelectScreen(); s.Initialize(BaseGame.Get.Content); s.SetCurrentCountry("paris"); ScreenManager.Get.AddScreen(s); } } } }
public override void Update(GameTime dt) { base.Update(dt); if (score == null) { for (int i = 0; i < scene.Nodes.Count; i++) { if (scene.Nodes[i] is DonutScore) { score = scene.Nodes[i] as DonutScore; } } } box.Position = Position; if (!Chosen) { if (InFan) { Timer += gttf(dt) * 2.0f; PosY += JabMath.Sin(Timer) * WindWeakness; if (Timer > 2 * JabMath.PI) { ; } Timer -= 2 * JabMath.PI; } else { Timer += gttf(dt) * 4.0f; PosY += JabMath.Sin(Timer) * 0.25f; } } else { Position = JabMath.LinearMoveTowards(Position, score.ScaledPos, gttf(dt) * 1000.0f / Camera.Get.UniformWorldScale); UniformScale = JabMath.LinearMoveTowards(UniformScale, score.ScaledScale, gttf(dt) / Camera.Get.UniformWorldScale); if (Position == score.ScaledPos && !CheckFlag(Flags.DELETE)) { RaiseFlag(Flags.DELETE); score.IncrementScore(); } } InFan = false; }
public override void Update(GameTime dt) { base.Update(dt); if (lastPos != targetPos && !LevelSelect) { float totalLength = (lastPos - targetPos).Length(); float curLength = (Position - targetPos).Length(); float prop = 1.0f - curLength / totalLength; float interp = JabMath.Sin(curLength * JabMath.PI / totalLength); if (curLength == 0 && UniformWorldScale != minScale) { if (lastcurLength != 0) { lastcurLength = 0; UniformWorldScale = minScale; } else { UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, minScale, gttf(dt) * 5.0f, 0.001f); } } else if (curLength != 0) { lastcurLength = curLength; if (totalLength < 300) { UniformWorldScale = JabMath.LinearInterpolate(minScale, 1.5f, interp); } else { UniformWorldScale = JabMath.LinearInterpolate(minScale, 0.8f, interp); } } } else if (LevelSelect) { UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, targetScale, gttf(dt) * 5.0f, 0.001f); } else { UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, minScale, gttf(dt) * 5.0f, 0.001f); } Position = JabMath.MoveTowards(Position, targetPos, gttf(dt) * 5.0f, 5.0f); }
public override void Update(GameTime dt) { base.Update(dt); if (!(CheckFlag(Flags.FADE_IN) || CheckFlag(Flags.FADE_OUT)) && CheckStateFlag(StateFlag.FADE_IN_COMPLETE)) { if (IsPressing) { UniformScale = JabMath.LinearMoveTowards(UniformScale, 0.8f * ScaleFactor / Camera.Get.UniformWorldScale * 1.15f, gttf(dt) * 0.8f); } else { float target = 0.8f * ScaleFactor / Camera.Get.UniformWorldScale; UniformScale = JabMath.LinearMoveTowards(UniformScale, target, gttf(dt)); } } else { UniformScale = 0.8f * ScaleFactor / Camera.Get.UniformWorldScale; } if (!(CheckFlag(Flags.FADE_IN) || CheckFlag(Flags.FADE_OUT)) && CheckStateFlag(StateFlag.FADE_IN_COMPLETE)) { text.UniformScale = ScaleFactor / Camera.Get.UniformWorldScale * UniformScale * 1.2f; } else { text.UniformScale = ScaleFactor / Camera.Get.UniformWorldScale; } float alpha = JabMath.LinearInterpolate(1.0f, 0.0f, (Camera.Get.UniformWorldScale - 1) / 2.0f); if (lastAlpha != alpha) { if (alpha == 0) { OnFadeOutComplete(); } else if (alpha == 1) { OnFadeInComplete(); } } lastAlpha = alpha; Colour = new Color(alpha, alpha, alpha, alpha); text.Colour = Color.Red * alpha; }
public override void Update(GameTime dt) { base.Update(dt); Dictionary <float, float> dic = new Dictionary <float, float>(); dic.Add(-0.1f * BaseGame.Get.BackBufferWidth, 3); dic.Add(0.0f * BaseGame.Get.BackBufferWidth, 3); dic.Add(0.1f * BaseGame.Get.BackBufferWidth, 3); for (int i = 0; i < stars.Count; i++) { stars[i].PosX = stars[i].TargetPos.X; stars[i].PosY = JabMath.MoveTowards(stars[i].PosY, stars[i].TargetPos.Y, gttf(dt) * dic[stars[i].PosX], 3); } }
public override void Draw() { if (ChicksnVixensGame.Get.UseTrajectory) { for (int i = 0; i < trajectorypositions.Count; i++) { trajectory.Position = trajectorypositions[i]; trajectory.Draw(); } } baseBarrel.Position = position + new Vector2(0, 10); baseBarrel.Draw(); base.Draw(); if (!ChicksnVixensGame.Get.UseTrajectory) { if (fingerDraggingOnMe && currentFireDir.Length() != 0) { arrow.Handle = SpriteHandle.CENTERLEFT; arrow.Position = position; Vector2 dir = currentFireDir; dir.Normalize(); float angle = -JabMath.ATan2(dir.Y, dir.X); arrow.Rot = angle; arrow.Width = currentFireDir.Length() * 10; arrow.Height = 100; arrow.Draw(); } } if (!smoke.CheckFlag(Jabber.Flags.PASSRENDER)) { //Vector2 oldpos = smoke.Position; //smoke.Position = Camera.Get.Position; smoke.Draw(); //smoke.Position = baseBarrel.Position + FireDir * baseBarrel.Width / 2.0f; //smoke.Draw(); } //DrawRect(); }
public override void Update(GameTime gameTime) { base.Update(gameTime); // Rot = 0;// -0.25f * JabMath.PI;// 1.0f * JabMath.PI;// gttf(gameTime); /* * Vector2 toCamera = (Position - Camera.Get.Position); * float dist = toCamera.Length(); * dist /= 2000.0f; * if (dist > 1.0f || !Camera.Get.IsVisible(this)) * { * dist = 1.0f; * } * dist = 1.0f - dist;*/ float closestChicken = float.MaxValue; for (int i = 0; i < world.Actors.Count; i++) { if (world.Actors[i].UserData is Chicken) { if ((Position - world.Actors[i].Position).Length() < closestChicken && world.Actors[i].LinearVelocity.Length() > 5.0f) { closestChicken = (Position - world.Actors[i].Position).Length(); } } } if (closestChicken < 500 && closestChicken > 0) { FanSound.Volume = (500 - closestChicken) / 500.0f; } else { FanSound.Volume = 0.0f; } placeholder.Position = Position; placeholder.Rot = Rot; box.Rot = placeholder.Rot; Vector2 airDir = new Vector2(JabMath.Sin(Rot), JabMath.Cos(Rot)); box.Position = (placeholder.Position + airDir * box.Height / 2.0f) - (100 * airDir); for (int i = 0; i < world.Actors.Count; i++) { } }
public override void Update(GameTime gameTime) { base.Update(gameTime); Body.UserData = this; if (health <= 0) { health = 0; if (!SplintersCreated) { CreateSplinters(); SplintersCreated = true; } RaiseFlag(Jabber.Flags.DELETE); Body.CollisionGroup = BodyNoneCollisionGroup; Body.IgnoreRayCast = true; } if (InFan) { Body.LinearVelocity = new Vector2(Body.LinearVelocity.X, 0); if (!InBentFan) { Body.LinearDamping = 150.0f; } if (fanTimer == 0) { fanTimer = RandomFloat * 2.0f * JabMath.PI; } fanTimer += gttf(gameTime) * 2.0f; Body.PosY += JabMath.Sin(fanTimer) / 3.0f; } else { Body.BodyState = JabActor.BodyType.DYNAMIC; //Body.AngularDamping = Body.LinearDamping = 0.5f; Body.LinearDamping = Body.AngularDamping = JabMath.MoveTowards(Body.LinearDamping, 0.75f, gttf(gameTime) * 3.0f); } if (InFan || InBentFan) { Body.AngularDamping = 20.0f; } InFan = false; InBentFan = false; }
public override void Update(GameTime dt) { base.Update(dt); PosY = -13.0f * ScaleFactor; if (CheckFlag(Jabber.Flags.FADE_IN) && !CheckFlag(Jabber.Flags.FADE_OUT)) { fadeTimer += gttf(dt) * 2.0f; if (fadeTimer > 1) { fadeTimer = 1; } UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, 0.99f, gttf(dt) * 6); if (UniformWorldScale <= 1.0f) { UniformWorldScale = 1.0f; LowerFlag(Jabber.Flags.FADE_IN); } } else if (CheckFlag(Jabber.Flags.FADE_OUT)) { LowerFlag(Jabber.Flags.FADE_IN); UniformWorldScale = JabMath.MoveTowards(UniformWorldScale, 3.1f, gttf(dt) * 6); if (UniformWorldScale >= 3.0f) { UniformWorldScale = 3.0f; LowerFlag(Jabber.Flags.FADE_OUT); OnFadeOutComplete(); } } if (pressingDown) { xOffset = targetDrag * BaseGame.Get.BackBufferWidth; } else { xOffset = JabMath.MoveTowards(xOffset, targetDrag * BaseGame.Get.BackBufferWidth, gttf(dt) * 5); } Camera.Get.PosX = -xOffset; }
public override void Update(GameTime dt) { base.Update(dt); score.Position = ScaledPos + new Vector2(Width / 1.5f * ScaledScale, 0); score.UniformScale = ScaledScale * 1.25f + scoreWooTimer / Camera.Get.UniformWorldScale; score.UniformScale *= 0.5f; score.Colour = Color.Tomato; UniformScale = (scoreWooTimer / Camera.Get.UniformWorldScale) * 0.2f + 1; UniformScale *= ScaleFactor; UniformScale *= 0.5f; if (scoreWooTimer > 0) { scoreWooTimer = JabMath.LinearMoveTowards(scoreWooTimer, 0.0f, gttf(dt)); } }
public override void Update(GameTime dt) { inRoutine = !CheckFlag(Flags.FADE_OUT); if (!inRoutine && !firstDroppedBelow) { inRoutine = true; } if (fadeInTimer != 1 && CheckFlag(Flags.FADE_IN)) { fadeInTimer = JabMath.MoveTowards(fadeInTimer, 1.0f, gttf(dt) * 6, 0.01f); if (fadeInTimer == 1.0f) { OnFadeInComplete(); } } else if (fadeInTimer != 0 && CheckFlag(Flags.FADE_OUT) && !inRoutine) { fadeInTimer = JabMath.MoveTowards(fadeInTimer, 0.0f, gttf(dt) * 3, 0.01f); } if (CheckFlag(Flags.FADE_OUT) && feathers.Count == 0) { OnFadeOutComplete(); RaiseFlag(Flags.DELETE); } for (int i = 0; i < feathers.Count; i++) { feathers[i].Update(dt); } if (CheckFlag(Flags.FADE_OUT) && !inRoutine) { featherFadeOutAlpha -= gttf(dt) / 5.0f * ScaleFactor; if (featherFadeOutAlpha < 0) { featherFadeOutAlpha = 0; } } if (StateFlag == Jabber.StateFlag.FADE_OUT_COMPLETE) { LowerFlag(Flags.FADE_IN); fadeInTimer = JabMath.MoveTowards(fadeInTimer, 0.0f, gttf(dt) * 3, 0.01f); } }
public override void Update(GameTime dt) { base.Update(dt); updatecalled = true; if (CheckFlag(Flags.FADE_OUT)) { timer = JabMath.MoveTowards(timer, 0, gttf(dt) * 4.5f, 0.001f); if (timer == 0) { RaiseFlag(Flags.DELETE); } } else { timer = JabMath.MoveTowards(timer, 1.0f, gttf(dt) * 1.5f); } Colour = new Color(timer, timer, timer, timer); }
public override void Update(GameTime dt) { base.Update(dt); if (CheckFlag(Flags.FADE_OUT) && fadeOutTimer != 0) { fadeOutTimer -= gttf(dt) * 6.0f; if (fadeOutTimer < 0) { fadeOutTimer = 0.0f; OnFadeOutComplete(); } } for (int i = 0; i < texts.Count; i++) { if (texts[i].isSelected) { texts[i].text.UniformScale = JabMath.MoveTowards(texts[i].text.UniformScale, ScaleFactor / 1.75f, gttf(dt) * textMoveSpeed, 0.01f); } else { texts[i].text.UniformScale = JabMath.MoveTowards(texts[i].text.UniformScale, ScaleFactor / 2.0f, gttf(dt) * textMoveSpeed, 0.01f); } } chickenCurrentX = JabMath.MoveTowards(chickenCurrentX, chickenTargetX, gttf(dt) * chickenMoveSpeed); float targetWidth = BaseGame.Get.BackBufferWidth * 0.15f; currentWidth = JabMath.MoveTowards(currentWidth, targetWidth, gttf(dt) * widthMoveSpeed, 10 * ScaleFactor); for (int i = texts.Count - 1; i >= 0; i--) { texts[i].text.PosX = JabMath.MoveTowards(texts[i].text.PosX, textTargetX, gttf(dt) * textMoveSpeed); int mirror = texts.Count - i; texts[i].text.PosY = BaseGame.Get.HalfBackBufferHeight * mirror / texts.Count - 150.0f * ScaleFactor; texts[i].text.PosY *= 1.2f; } }
public override void Update(GameTime dt) { base.Update(dt); if (timer1 < 1) { timer1 += gttf(dt) / 3.0f; } else if (timer2 < 1) { longstrip.PosX = JabMath.LinearMoveTowards(longstrip.PosX, -Jabber.BaseGame.Get.BackBufferWidth / 2.0f, gttf(dt) * 150 * ScaleFactor); if (longstrip.PosX == -Jabber.BaseGame.Get.BackBufferWidth / 2.0f) { timer2 += gttf(dt) / 3.0f; } } else { // timer3 += gttf(dt); // if (timer3 > 4.0f) { // Vector4 col = finalimage.Colour.ToVector4(); // float a = JabMath.LinearMoveTowards(col.W, 0.0f, gttf(dt)); // finalimage.Colour = new Color(a, a, a, a); //if (a == 0) { RaiseFlag(Flags.DELETE); WorldSelectScreen s = new WorldSelectScreen(); s.Initialize(BaseGame.Get.Content); s.SetCurrentCountry("bavaria"); ScreenManager.Get.AddScreen(s); } } } }
public override void Update(GameTime dt) { base.Update(dt); if (timer1 < 1) { timer1 += gttf(dt) / 3.0f; } else if (timer2 < 1) { longstrip.PosX = JabMath.LinearMoveTowards(longstrip.PosX, -Jabber.BaseGame.Get.BackBufferWidth / 2.0f, gttf(dt) * 150 * ScaleFactor); if (longstrip.PosX == -Jabber.BaseGame.Get.BackBufferWidth / 2.0f) { timer2 += gttf(dt) / 4.0f; } } else { finalimage.PosX = JabMath.LinearMoveTowards(finalimage.PosX, -Jabber.BaseGame.Get.BackBufferWidth / 2.0f, gttf(dt) * 150 * ScaleFactor); if (finalimage.PosX == -Jabber.BaseGame.Get.BackBufferWidth / 2.0f) { timer3 += gttf(dt) / 4.0f; } if (timer3 > 1.0f) { RaiseFlag(Flags.DELETE); WorldSelectScreen s = new WorldSelectScreen(); s.Initialize(BaseGame.Get.Content); s.SetCurrentCountry("polar"); ScreenManager.Get.AddScreen(s); } } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (CheckFlag(Flags.FADE_OUT)) { float a = Colour.A / 255.0f; float d = JabMath.MoveTowards(a, 0.0f, gttf(gameTime) * 2.0f, 0.001f); Colour = Color.White * d; if (d == 0) { RaiseFlag(Flags.DELETE); } return; } if (PosX > world.GetRightMaxPos() + 1000 || PosX < world.startPos.X - 1000) { Rot = 0.5f * JabMath.PI; } if (Math.Abs(Rot) > 0.45f * JabMath.PI) { deathTimer += gttf(gameTime) * 5.0f; while (deathTimer > 1.0f && numDonutsMade < 5) { deathTimer -= 1.0f; Donut d = new Donut(world); AudioQueue.PlayOnce("Sounds/pop"); d.Initialize(BaseGame.Get.Content); d.Position = Position + new Vector2(RandomFloatInRange(-0.5f, 0.5f) * Width, RandomFloatInRange(-0.5f, 0.5f) * Height); d.Chosen = true; world.AddNode(d); deathTimer -= 1.0f; ++numDonutsMade; float oldWidth = Body.Width; float oldHeight = Body.Height; Vector2 oldPos = Body.Position; float oldRot = Body.Rot; oldWidth *= 0.9f; oldHeight *= 0.9f; Vector2 linearVelocity = Body.LinearVelocity; float angularVelocity = Body.AngularVelocity; Body.RaiseFlag(Flags.DELETE); Body.CollisionGroup = Donut.DonutCollisionGroup; Body = world.World.CreateBox(new Vector2(oldWidth, oldHeight), oldPos, JabActor.BodyType.DYNAMIC); Body.Rot = oldRot; Body.LinearVelocity = linearVelocity; Body.AngularVelocity = angularVelocity; //Sprite.Width = oldWidth; //Sprite.Height = oldHeight; } if (numDonutsMade > 4) { RaiseFlag(Flags.DELETE); } //Colour = Color.White * ((5.0f - numDonutsMade) / 5.0f); } Sprite.Width = JabMath.MoveTowards(Sprite.Width, Body.Width, gttf(gameTime) * 1.0f); Sprite.Height = JabMath.MoveTowards(Sprite.Height, Body.Height, gttf(gameTime) * 1.0f); // Body.LinearDamping = 0.15f; // Body.AngularDamping = 0.3f; }