public void __Gen_Delegate_Imp17(int p0, JW.PLink.PrefabLink p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int err_func   = LuaAPI.load_error_func(L, errorFuncRef);
            ObjectTranslator translator = luaEnv.translator;

            LuaAPI.lua_getref(L, luaReference);

            LuaAPI.xlua_pushinteger(L, p0);
            translator.Push(L, p1);

            int __gen_error = LuaAPI.lua_pcall(L, 2, 0, err_func);
            if (__gen_error != 0)
            {
                luaEnv.ThrowExceptionFromError(err_func - 1);
            }



            LuaAPI.lua_settop(L, err_func - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Beispiel #2
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        static int _s_set_Elements(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                JW.PLink.PrefabLink __cl_gen_to_be_invoked = (JW.PLink.PrefabLink)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.Elements = (JW.PLink.PrefabElement[])translator.GetObject(L, 2, typeof(JW.PLink.PrefabElement[]));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Beispiel #3
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    JW.PLink.PrefabLink __cl_gen_ret = new JW.PLink.PrefabLink();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to JW.PLink.PrefabLink constructor!"));
        }
Beispiel #4
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        static int _m_GetCacheComponent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                JW.PLink.PrefabLink __cl_gen_to_be_invoked = (JW.PLink.PrefabLink)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Component __cl_gen_ret = __cl_gen_to_be_invoked.GetCacheComponent(index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    int    index    = LuaAPI.xlua_tointeger(L, 2);
                    string typeName = LuaAPI.lua_tostring(L, 3);

                    UnityEngine.Component __cl_gen_ret = __cl_gen_to_be_invoked.GetCacheComponent(index, typeName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to JW.PLink.PrefabLink.GetCacheComponent!"));
        }
        static int _m_GetPrefabLink(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XH.SlotScroll.SlotScrollGrid __cl_gen_to_be_invoked = (XH.SlotScroll.SlotScrollGrid)translator.FastGetCSObj(L, 1);



                {
                    JW.PLink.PrefabLink __cl_gen_ret = __cl_gen_to_be_invoked.GetPrefabLink(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #6
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        static int _m_GetCacheTransform(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                JW.PLink.PrefabLink __cl_gen_to_be_invoked = (JW.PLink.PrefabLink)translator.FastGetCSObj(L, 1);



                {
                    int index = LuaAPI.xlua_tointeger(L, 2);

                    UnityEngine.Transform __cl_gen_ret = __cl_gen_to_be_invoked.GetCacheTransform(index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }