private void Update()
        {
            if (Keyboard.current.qKey.wasPressedThisFrame)
            {
                Debug.Log(Application.persistentDataPath);
            }

            if (Keyboard.current.spaceKey.wasPressedThisFrame)
            {
                var charData = new CharacterData(elements);

                JSONSaveManager.SaveCharacterDataFile(saveFileName, charData.Data);

                Debug.Log($"Saved: {charData.ToString()}");
            }

            if (Keyboard.current.backspaceKey.wasPressedThisFrame)
            {
                var charData = JSONSaveManager.LoadCharacterDataFile(saveFileName);

                Debug.Log($"Loaded: {charData.ToString()}");
            }
        }
    private void LoadSaveFile()
    {
        OnSceneLoadedCharacterDataLoad.LoadedCharacterData = (CharacterData)JSONSaveManager.LoadCharacterDataFile(saveSlotFileName);

        sceneLoad.StartAsyncSceneLoad();
    }