Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     m_jsonManager = GameObject.FindGameObjectWithTag("JSONManager").GetComponent <JSONManager>();
     floorNumber   = m_jsonManager.currentFloor;
     if (floorNumber >= m_jsonManager.GetNumberEncounters())
     {
         Destroy(GameObject.FindGameObjectWithTag("PlayerRoot"));
         Destroy(GameObject.FindGameObjectWithTag("MainCamera"));
         Destroy(GameObject.FindGameObjectWithTag("HUDCanvas"));
         Destroy(GameObject.FindGameObjectWithTag("JSONManager"));
         UnityEngine.SceneManagement.SceneManager.LoadScene("testscene");
         return;
     }
     m_encounter = m_jsonManager.GetEncounterByFloor(floorNumber);
     ConfigureRoom();
     SpawnEncounter();
     SetPlayerPosition();
     m_jsonManager.currentFloor++;
 }