Beispiel #1
0
        public static void StoreGame()
        {
            //Following is a set up for testing
            //currentPlayer.ID = 1;
            //currentPlayer.Name = "Hayden";
            //currentPlayer.Room = roomNavigation.currentRoom.roomName;
            //currentPlayer.Password = "******";
            //currentPlayer.Score = 0
            //End of test code

            //↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
            //This sets the players location to whatever the current room name is. The text on screen DOES NOT update just yet
            //It DOES update in the database, by using DB Browser for SQLite you can see the tables update
            //In future I will store the game log so when the player logs in, it will repeat the log
            currentPlayer.Room = GameModel.roomNavigation.currentRoom.roomName;
            //↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑

            ds.storeInventory(currentPlayer.Name, nounsInInventory);
            ds.StoreLocation(currentLocaleDTO);
            Score = Score + 1;

            ds.storePlayer(currentPlayer);
            var PlayerList = new List <Player>();

            PlayerList.Add(currentPlayer);

            jsDrop.Store <Player, JsnReceiver>(PlayerList, ds.jsnReceiverDel);
        }
Beispiel #2
0
 // Update the user level in the database and then move them to the next scene.
 public void FinishLevel()
 {
     JSON.Store <Account, JsnReceiver> (new List <Account>
     {
         new Account {
             ID = ID, Username = Username, Password = Password, Level = Level + 1
         },
     }, LoadNextLevelSuccess);
 }
    // Start is called before the first frame update
    void Start()
    {
        #region Test jsn drop
        JSONDropService jsDrop = new JSONDropService {
            Token = "6af89c87-4bff-4941-aa38-d306bf9b5690"
        };

        //Create table person
        jsDrop.Create <Player, JsnReceiver>(new Player
        {
            Room     = "UUUUUUUUUUUUUUUUUUUUUUUUUUU",
            Password = "******",
            Name     = "UUUUUUUUUUUUUUUUUUUUUUUUUUU",
            Score    = 111111
        }, jsnReceiverDel);

        // Store people records
        jsDrop.Store <Player, JsnReceiver>(new List <Player>
        {
            new Player {
                Room = "Starting Room", Password = "******", Name = "John", Score = 1
            },
            new Player {
                Room = "Starting Room", Password = "******", Name = "Joe", Score = 1
            },
            new Player {
                Room = "Starting Room", Password = "******", Name = "Jim", Score = 1
            }
        }, jsnReceiverDel);


        // Retreive all people records

        jsDrop.All <Player, JsnReceiver>(jsnListReceiverDel, jsnReceiverDel);

        jsDrop.Select <Player, JsnReceiver>("ID > 20", jsnListReceiverDel, jsnReceiverDel);

        jsDrop.Delete <Player, JsnReceiver>("ID = 1", jsnReceiverDel);

        jsDrop.Drop <Player, JsnReceiver>(jsnReceiverDel);

        #endregion
    }
Beispiel #4
0
    public static void MakeGame()
    {
        GameModel.ds.CreateDB();
        Location forest, cave, cave2, beach, river, house, ocean;

        currentLocale = new Location
        {
            Name  = "Forest",
            Story = " This area seems rather pleasant. Who's that strange looking figure on that hill?"
        };

        // forest
        forest = currentLocale;
        GameModel.ds.storeLocation(forest);
        forest.addLocation("North", "Cave", "Where's the entrance gone! It looks like I'll need to cross that lava lake!", 0f, -1.6f, 15.76392f, -0.8335584f, 0f, -1.6f, 0f, -1.6f);
        forest.addLocation("East", "Beach", "Huh, is that someone way over on the far side? I may or not not be able to reach them from here", 0f, 0.49f, 0f, 0f, 6.7f, -4.3f, 6.7f, -4.3f);
        forest.addLocation("West", "House", "Well. This is a boring looking area", 0f, 0f, 0f, 0f, -3.58f, -1f, 0f, 0f);

        // cave
        cave = forest.getLocation("North");
        cave.addLocation("South", forest);
        cave.addLocation("East", "Cave2", "Another lava lake... I think I can see light coming from the tunnel on the other side though!", 0f, 0f, 0f, 0f, 24.2f, 1.06f, 0f, -1.6f);

        // cave 2
        cave2 = cave.getLocation("East");
        cave2.addLocation("West", cave);
        cave2.addLocation("East", "River", "This is much nicer, I wonder what that sign says though?", 0f, 0f, 0f, -1.6f, 0f, -1.6f, 24.36617f, 1.045399f); //
        river = cave2.getLocation("East");


        // beach
        beach = forest.getLocation("East");
        beach.addLocation("West", forest);
        beach.addLocation("North", "Ocean", "I guess you're amphibious! Surely there must be treasure hidden around here, but then how are you going to get out!", 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f);
        ocean = beach.getLocation("North");

        // river
        river.addLocation("West", cave2);
        river.addLocation("South", ocean);

        // ocean
        ocean.addLocation("North", river);
        ocean.addLocation("South", beach);

        //House
        house = forest.getLocation("West");
        house.addLocation("East", forest);

        //currentLocale = forest;
        nextLocale = currentLocale;

        jsDrop.Store <Location, JsnReceiver>(new List <Location>
        {
            forest,
            cave,
            cave2,
            beach,
            river,
            ocean,
            house
        }, ds.jsnReceiverDel);
    }