private void ProcessHit(JH_DamageDealer damageDealer)
 {
     health -= damageDealer.GetDamage();
     damageDealer.Hit();
     if (health <= 0)
     {
         Destroy(gameObject);
         FindObjectOfType <JH_Level>().LoadGameOver();
     }
 }
 private void ProcessHit(JH_DamageDealer damageDealer)
 {
     health -= damageDealer.GetDamage();
     damageDealer.Hit();
 }