Beispiel #1
0
    public static byte []  RecvPackage(Socket sock)
    {
        int len;

        JFPackage.PAG_HEAD head = new JFPackage.PAG_HEAD();
        while (true)
        {
            len = recveSize(sock, PackageContext, JFPackage.HEAD_LENGTH, 0);
            if (len <= 0)
            {
                GameDebug.Log("head recveSize:" + len);
                break;
            }
            head = (JFPackage.PAG_HEAD)JFTools.BytesToStruct(PackageContext, head.GetType());
            //GameDebug.Log("head.header:"+head.header+":"+head.no);

            if (head.header > 0)
            {
                len = recveSize(sock, PackageContext, head.header - JFPackage.HEAD_LENGTH, JFPackage.HEAD_LENGTH);
                //GameDebug.Log("body recveSize:"+len);
                if (len <= 0)
                {
                    GameDebug.Log("body recveSize:" + len);
                    break;
                }
                return(PackageContext);
            }
            else
            {
                GameDebug.Log("head.header <= 0:" + head.no);
            }
        }
        return(null);
    }
Beispiel #2
0
    private void connectCallBack(IAsyncResult asyncConnect)
    {
        System.Action <object> cbConnected = (System.Action <object>)asyncConnect.AsyncState;
        if (cbConnected != null)
        {
            cbConnected((object)clientSocket);
        }

        JFPackage.PAG_HEAD h = new JFPackage.PAG_HEAD();
        h.no = (uint)JFPackage.MSG_ID.CONNECTED;
        _curPackages.Add(h);
    }