Beispiel #1
0
    /// <summary>
    /// 状态通过当前节点的子节点状态来判断,不能使用叶节点判断
    /// running时,只负责把自身状态改为running并返回runningNode
    /// fail时,不返回自身
    /// succ时,绝不返回自身
    /// </summary>
    /// <returns></returns>
    public override JBehaviorNode DFS()
    {
        state = JBTNodeState.fail;



        // 当当前运行节点不为空时,处理当前节点
        if (runningNode != null)
        {
            _dfsNode = runningNode.DFS();
            // 如果成功,则枚举下一节点
            if (runningNode.state == JBTNodeState.succ)
            {
                runningIndex++;
            }
            // 如果状态为失败,则退出该节点
            else if (runningNode.state == JBTNodeState.fail)
            {
                state = JBTNodeState.fail;
                Exit();
                return(_dfsNode);
            }
            else  //如果是运行中   保持运行
            {
                state = JBTNodeState.running;
                return(_dfsNode);
            }
        }

        if (runningIndex < children.Count)
        {
            for (int i = runningIndex; i < children.Count; i++)
            {
                node     = children[i];
                _dfsNode = node.DFS();
                if (node.state == JBTNodeState.fail)
                {
                    state = JBTNodeState.fail;
                    Exit();
                    return(_dfsNode);
                }
                if (node.state == JBTNodeState.running)
                {
                    state        = JBTNodeState.running;
                    runningNode  = node;
                    runningIndex = i;
                    return(_dfsNode);
                }
            }
        }

        //全部完成时,则定义为succ

        state       = JBTNodeState.succ;
        runningNode = children[children.Count - 1];
        Exit();
        return(_dfsNode);
    }
Beispiel #2
0
    public void Update()
    {
        //查询当前可执行的节点
        curr = root.DFS();
        //当当前可执行的节点不是上次执行的节点是
        Trans();

        curr.Update();
        pre = curr;
    }
Beispiel #3
0
    /// <summary>
    ///  状态通过当前节点的子节点状态来判断,不能使用叶节点判断
    ///  获取到succ状态时,自身为succ并返回,不再执行接下来的子节点
    ///  取到failure状态时,继续枚举下一个子节点
    ///  取到running状态时,设置自身为running并种植枚举
    ///  子节点全部取完切没有找到succ,则返回fail
    /// </summary>
    /// <returns></returns>
    public override JBehaviorNode DFS()
    {
        state = JBTNodeState.fail;

        if (runningNode != null)
        {
            _dfsNode = runningNode.DFS();
            if (runningNode.state == JBTNodeState.succ)
            {
                Exit();
                state = JBTNodeState.succ;
                return(_dfsNode);
            }
            else
            if (runningNode.state == JBTNodeState.running)
            {
                state = JBTNodeState.running;
                return(_dfsNode);
            }
            else
            if (runningNode.state == JBTNodeState.fail)
            {
                runningIndex++;
            }
        }
        for (int i = runningIndex; i < children.Count; i++)
        {
            node     = children[i];
            _dfsNode = node.DFS();
            ///选择节点,获取到成功时则退出
            if (node.state == JBTNodeState.succ)
            {
                state = JBTNodeState.succ;
                Exit();
                return(_dfsNode);
            }
            //当前节点为运行中,则可以运行
            if (node.state == JBTNodeState.running)
            {
                state        = JBTNodeState.running;
                runningNode  = node;
                runningIndex = i;
                return(_dfsNode);
            }
            //否则,如果时失败,则继续前行
        }

        //全部运行完毕,是指一个没有选择出来,就是fail

        state = JBTNodeState.fail;
        Exit();
        return(_dfsNode);
    }