Beispiel #1
0
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public void Serialise(IwSerialise serialise)
        {
            if (serialise.IsReading())
            {
                this.m_IGIDs = new ushort[4];
                this.m_U0    = new short[8];
            }

            serialise.UInt32(ref this.m_Flags);
            int numVerts = 4;

            if (0 == (this.m_Flags & IW_MODEL_PRIM_QUAD_F) && serialise.IsVersionOlderThen(3, 5, 6))
            {
                numVerts = 3;
            }

            serialise.Serialise(ref this.m_IGIDs, numVerts);
            if (this.IsTextured)
            {
                // serialise.Int16(ref this.m_U0[0 * 2]);
                // serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[1 * 2]);
                // serialise.Int16(ref this.m_U0[1 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[2 * 2]);
                // serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[3 * 2]);
                // serialise.Int16(ref this.m_U0[3 * 2 + 1]);

                if (0 != (this.m_Flags & IW_MODEL_PRIM_QUAD_F))
                {
                    serialise.Int16(ref this.m_U0[0 * 2]);
                    serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[2 * 2]);
                    serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[3 * 2]);
                    serialise.Int16(ref this.m_U0[3 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[1 * 2]);
                    serialise.Int16(ref this.m_U0[1 * 2 + 1]);
                }
                else
                {
                    serialise.Int16(ref this.m_U0[0 * 2]);
                    serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[2 * 2]);
                    serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[1 * 2]);
                    serialise.Int16(ref this.m_U0[1 * 2 + 1]);
                    serialise.Int16(ref this.m_U0[3 * 2]);
                    serialise.Int16(ref this.m_U0[3 * 2 + 1]);
                }
            }
        }
Beispiel #2
0
        uint m_NumVerts;         // number of verts in skin set
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);
            serialise.UInt32(ref m_NumVerts);
            if (serialise.IsReading())
            {
                uint dataLen = 0;
                serialise.UInt32(ref dataLen);
                long pos = serialise.Position + dataLen;

                byte boneId = 0;

                for (; ;)
                {
                    serialise.UInt8(ref boneId);
                    if (boneId == 0xFF)
                    {
                        break;
                    }
                    boneIds.Add(boneId);
                }
                // pad
                if ((boneIds.Count % 2) == 0)
                {
                    serialise.UInt8(ref boneId);
                }

                vertices = new CIwAnimSkinSetVertex[m_NumVerts];

                for (int i = 0; i < m_NumVerts; ++i)
                {
                    serialise.UInt16(ref vertices[i].VertexId);
                    vertices[i].Bones = new CIwAnimSkinSetVertexBone[boneIds.Count];

                    for (int j = 0; j < boneIds.Count; j++)
                    {
                        serialise.SVec3(ref vertices[i].Bones[j].BindPose);
                    }
                    for (int j = 0; j < boneIds.Count; j++)
                    {
                        serialise.UInt8(ref vertices[i].Bones[j].Weight);
                    }
                    // pad
                    if (boneIds.Count % 2 == 1)
                    {
                        serialise.UInt8(ref boneId);
                    }
                }

                if (serialise.Position != pos)
                {
                    throw new FormatException("CIwAnimSkinSet");
                }
            }
            else
            {
                throw new ApplicationException();
            }
        }
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);
            serialise.Serialise(ref this.VertIDOfs);
            serialise.Serialise(ref this.NormIDOfs);
            serialise.Serialise(ref this.ColIDOfs);
            serialise.Serialise(ref this.UV0IDOfs);
            this.TupleSize = 0;
            if (this.TupleSize < this.VertIDOfs)
            {
                this.TupleSize = this.VertIDOfs;
            }

            if (this.TupleSize < this.NormIDOfs)
            {
                this.TupleSize = this.NormIDOfs;
            }

            if (this.TupleSize < this.ColIDOfs)
            {
                this.TupleSize = this.ColIDOfs;
            }

            if (this.TupleSize < this.UV0IDOfs)
            {
                this.TupleSize = this.UV0IDOfs;
            }

            if (serialise.IsReading())
            {
                ++this.TupleSize;
                this.Tuples = new ushort[this.TupleSize * this.numItems];
            }

            serialise.Serialise(ref this.Tuples);

            ////var buf = new byte[Math.Min(256, serialise.Length-serialise.Position)];
            ////serialise.Serialise(ref buf);
            ////StringBuilder sb = new StringBuilder();
            ////int i = 0;
            ////foreach (var b in buf)
            ////{
            ////    if (b < 16)
            ////        sb.Append("0");
            ////    sb.Append(string.Format("{0:x} ", b));
            ////    ++i;
            ////    if (i == 8)
            ////        sb.Append("| ");
            ////    if (i == 16)
            ////    {
            ////        sb.Append("\n");
            ////        i = 0;
            ////    }
            ////}
            ////Debug.WriteLine(sb.ToString());
            ////throw new NotImplementedException();
        }
Beispiel #4
0
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);
            serialise.UInt32(ref m_NumVerts);
            if (serialise.IsReading())
            {
                uint dataLen = 0;
                serialise.UInt32(ref dataLen);
                long pos = serialise.Position + dataLen;

                byte boneId = 0;

                for (; ; )
                {
                    serialise.UInt8(ref boneId);
                    if (boneId == 0xFF)
                        break;
                    boneIds.Add(boneId);
                }
                // pad
                if ((boneIds.Count % 2) == 0)
                    serialise.UInt8(ref boneId);

                vertices = new CIwAnimSkinSetVertex[m_NumVerts];

                for (int i = 0; i < m_NumVerts;++i )
                {
                    serialise.UInt16(ref vertices[i].VertexId);
                    vertices[i].Bones = new CIwAnimSkinSetVertexBone[boneIds.Count];

                    for (int j = 0; j < boneIds.Count; j++)
                    {
                        serialise.SVec3(ref vertices[i].Bones[j].BindPose);
                    }
                    for (int j = 0; j < boneIds.Count; j++)
                    {
                        serialise.UInt8(ref vertices[i].Bones[j].Weight);
                    }
                    // pad
                    if ( boneIds.Count % 2 == 1)
                        serialise.UInt8(ref boneId);
                }

                    if (serialise.Position != pos)
                        throw new FormatException("CIwAnimSkinSet");
            }
            else
            {
                throw new ApplicationException();
            }
        }
Beispiel #5
0
 /// <summary>
 /// The serialise header.
 /// </summary>
 /// <param name="serialise">
 /// The serialise.
 /// </param>
 public void SerialiseHeader(IwSerialise serialise)
 {
     if (serialise.IsReading())
     {
         uint l = 0;
         serialise.UInt32(ref l);
         this.Resize(l);
     }
     else
     {
         uint l = this.size;
         serialise.UInt32(ref this.size);
     }
 }
Beispiel #6
0
 /// <summary>
 /// The serialise len str z.
 /// </summary>
 /// <param name="serialise">
 /// The serialise.
 /// </param>
 /// <param name="str">
 /// The str.
 /// </param>
 /// <exception cref="NotImplementedException">
 /// </exception>
 public static void SerialiseLenStrZ(IwSerialise serialise, ref string str)
 {
     if (serialise.IsReading())
     {
         int len = 0;
         serialise.Int32(ref len);
         byte[] b = new byte[len + 1];
         serialise.Serialise(ref b);
         str = Encoding.ASCII.GetString(b);
     }
     else
     {
         throw new NotImplementedException();
     }
 }
Beispiel #7
0
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public void Serialise(IwSerialise serialise)
        {
            serialise.Vec3(ref this.center);

            if (serialise.IsReading())
            {
                int r = 0;
                serialise.Int32(ref r);
                this.radius = r;
            }
            else
            {
                int r = (int)this.radius;
                serialise.Int32(ref r);
            }
        }
Beispiel #8
0
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public void Serialise(IwSerialise serialise)
        {
            serialise.Vec3(ref this.center);

            if (serialise.IsReading())
            {
                int r = 0;
                serialise.Int32(ref r);
                this.radius = r;
            }
            else
            {
                int r = (int)this.radius;
                serialise.Int32(ref r);
            }
        }
Beispiel #9
0
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);
            {
                uint val = 0x00020000;
                serialise.UInt32(ref val);
            }
            {
                ushort val = 4;
                serialise.UInt16(ref val);
            }
            {
                ushort val = 4;
                serialise.UInt16(ref val);
            }

            this.sphere.Serialise(serialise);
            this.list.Serialise(serialise);
            this.ext.Serialise(serialise);

            if (serialise.IsReading())
            {
                uint numMaterials = 0;
                serialise.UInt32(ref numMaterials);
                this.materials = new CIwMaterial[numMaterials];
                for (int i = 0; i < this.materials.Length; ++i)
                {
                    CIwManaged m = null;
                    serialise.ManagedHash("CIwMaterial".ToeHash(), ref m);
                    this.materials[i] = (CIwMaterial)m;
                }
            }
            else
            {
                uint numMaterials = (uint)this.materials.Length;
                serialise.UInt32(ref numMaterials);
                for (int i = 0; i < this.materials.Length; ++i)
                {
                    CIwManaged m = this.materials[i];
                    serialise.ManagedHash("CIwMaterial".ToeHash(), ref m);
                }
            }
        }
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);

            serialise.UInt32(ref this.m_MaterialID);
            serialise.UInt16(ref this.m_NumTupleIDs);

            if (serialise.IsReading())
            {
                this.m_TupleIDs = new ushort[this.m_NumTupleIDs];
                this.prims      = new _IwModelPrim[this.numItems];
            }

            serialise.Serialise(ref this.m_TupleIDs);

            for (int i = 0; i < this.numItems; ++i)
            {
                this.prims[i].Serialise(serialise);
            }
        }
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);

            serialise.UInt32(ref this.m_MaterialID);
            serialise.UInt16(ref this.m_NumTupleIDs);

            if (serialise.IsReading())
            {
                this.m_TupleIDs = new ushort[this.m_NumTupleIDs];
                this.prims = new _IwModelPrim[this.numItems];
            }

            serialise.Serialise(ref this.m_TupleIDs);

            for (int i = 0; i < this.numItems; ++i)
            {
                this.prims[i].Serialise(serialise);
            }
        }
Beispiel #12
0
 /// <summary>
 /// The serialise.
 /// </summary>
 /// <param name="serialise">
 /// The serialise.
 /// </param>
 /// <exception cref="NotImplementedException">
 /// </exception>
 /// <exception cref="NotImplementedException">
 /// </exception>
 public void Serialise(IwSerialise serialise)
 {
     SerialiseLenStr(serialise, ref this.name);
     serialise.UInt32(ref this.type);
     serialise.Int32(ref this.arraySize);
     serialise.UInt32(ref this.flags);
     if (serialise.IsReading())
     {
         if (this.IsFloat)
         {
             this.floatData = new float[this.arraySize * this.NumberOfComponents];
             serialise.Serialise(ref this.floatData);
         }
         else
         {
             throw new NotImplementedException();
         }
     }
     else
     {
         throw new NotImplementedException();
     }
 }
Beispiel #13
0
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public void Serialise(IwSerialise serialise)
        {
            if (serialise.IsReading())
            {
                this.m_IGIDs = new ushort[4];
                this.m_U0 = new short[8];
            }

            serialise.UInt32(ref this.m_Flags);
            int numVerts = 4;
            if (0 == (this.m_Flags & IW_MODEL_PRIM_QUAD_F) && serialise.IsVersionOlderThen(3, 5, 6))
            {
                numVerts = 3;
            }

            serialise.Serialise(ref this.m_IGIDs, numVerts);
            if (this.IsTextured)
            {
                // serialise.Int16(ref this.m_U0[0 * 2]);
                // serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[1 * 2]);
                // serialise.Int16(ref this.m_U0[1 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[2 * 2]);
                // serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                // serialise.Int16(ref this.m_U0[3 * 2]);
                // serialise.Int16(ref this.m_U0[3 * 2 + 1]);

                if (0 != (this.m_Flags & IW_MODEL_PRIM_QUAD_F))
                {
                    serialise.Int16(ref this.m_U0[0 * 2]);
                    serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[2 * 2]);
                    serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[3 * 2]);
                    serialise.Int16(ref this.m_U0[3 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[1 * 2]);
                    serialise.Int16(ref this.m_U0[1 * 2 + 1]);
                }
                else
                {
                    serialise.Int16(ref this.m_U0[0 * 2]);
                    serialise.Int16(ref this.m_U0[0 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[2 * 2]);
                    serialise.Int16(ref this.m_U0[2 * 2 + 1]);

                    serialise.Int16(ref this.m_U0[1 * 2]);
                    serialise.Int16(ref this.m_U0[1 * 2 + 1]);
                    serialise.Int16(ref this.m_U0[3 * 2]);
                    serialise.Int16(ref this.m_U0[3 * 2 + 1]);
                }
            }
        }
        /// <summary>
        /// The serialise.
        /// </summary>
        /// <param name="serialise">
        /// The serialise.
        /// </param>
        public override void Serialise(IwSerialise serialise)
        {
            base.Serialise(serialise);
            serialise.Serialise(ref this.VertIDOfs);
            serialise.Serialise(ref this.NormIDOfs);
            serialise.Serialise(ref this.ColIDOfs);
            serialise.Serialise(ref this.UV0IDOfs);
            this.TupleSize = 0;
            if (this.TupleSize < this.VertIDOfs)
            {
                this.TupleSize = this.VertIDOfs;
            }

            if (this.TupleSize < this.NormIDOfs)
            {
                this.TupleSize = this.NormIDOfs;
            }

            if (this.TupleSize < this.ColIDOfs)
            {
                this.TupleSize = this.ColIDOfs;
            }

            if (this.TupleSize < this.UV0IDOfs)
            {
                this.TupleSize = this.UV0IDOfs;
            }

            if (serialise.IsReading())
            {
                ++this.TupleSize;
                this.Tuples = new ushort[this.TupleSize * this.numItems];
            }

            serialise.Serialise(ref this.Tuples);

            ////var buf = new byte[Math.Min(256, serialise.Length-serialise.Position)];
            ////serialise.Serialise(ref buf);
            ////StringBuilder sb = new StringBuilder();
            ////int i = 0;
            ////foreach (var b in buf)
            ////{
            ////    if (b < 16)
            ////        sb.Append("0");
            ////    sb.Append(string.Format("{0:x} ", b));
            ////    ++i;
            ////    if (i == 8)
            ////        sb.Append("| ");
            ////    if (i == 16)
            ////    {
            ////        sb.Append("\n");
            ////        i = 0;
            ////    }
            ////}
            ////Debug.WriteLine(sb.ToString());
            ////throw new NotImplementedException();
        }
 /// <summary>
 /// The serialise len str z.
 /// </summary>
 /// <param name="serialise">
 /// The serialise.
 /// </param>
 /// <param name="str">
 /// The str.
 /// </param>
 /// <exception cref="NotImplementedException">
 /// </exception>
 public static void SerialiseLenStrZ(IwSerialise serialise, ref string str)
 {
     if (serialise.IsReading())
     {
         int len = 0;
         serialise.Int32(ref len);
         byte[] b = new byte[len + 1];
         serialise.Serialise(ref b);
         str = Encoding.ASCII.GetString(b);
     }
     else
     {
         throw new NotImplementedException();
     }
 }
 /// <summary>
 /// The serialise.
 /// </summary>
 /// <param name="serialise">
 /// The serialise.
 /// </param>
 /// <exception cref="NotImplementedException">
 /// </exception>
 /// <exception cref="NotImplementedException">
 /// </exception>
 public void Serialise(IwSerialise serialise)
 {
     SerialiseLenStr(serialise, ref this.name);
     serialise.UInt32(ref this.type);
     serialise.Int32(ref this.arraySize);
     serialise.UInt32(ref this.flags);
     if (serialise.IsReading())
     {
         if (this.IsFloat)
         {
             this.floatData = new float[this.arraySize * this.NumberOfComponents];
             serialise.Serialise(ref this.floatData);
         }
         else
         {
             throw new NotImplementedException();
         }
     }
     else
     {
         throw new NotImplementedException();
     }
 }