private async void ItemIcon_RightMouseUp(object sender, MouseEventArgs e) { Image itemImage = (Image)sender; Item itemToBuy = (Item)itemImage.DataContext; ItemsToBuy.Clear(); ItemsToBuy.Add(itemToBuy); calculateRemainingPrice(); }
public GoldSpenderMenu(Menu mainMenu) { var menu = new Menu("Gold spender", "goldSpender"); var enabled = new MenuItem("spendGold", "Enabled").SetValue(true); enabled.SetTooltip("Buy items when you are about to die"); menu.AddItem(enabled); enabled.ValueChanged += (sender, args) => { IsEnabled = args.GetNewValue <bool>(); OnEnabledChange?.Invoke(null, new BoolEventArgs(IsEnabled)); }; IsEnabled = enabled.IsActive(); var hpThreshold = new MenuItem("goldSpenderHpThreshold", "HP threshold").SetValue(new Slider(150, 1, 500)); hpThreshold.SetTooltip("Buy items if you have less HP"); menu.AddItem(hpThreshold); hpThreshold.ValueChanged += (sender, args) => HpThreshold = args.GetNewValue <Slider>().Value; HpThreshold = hpThreshold.GetValue <Slider>().Value; var hpThresholdPct = new MenuItem("goldSpenderHpThresholdPct", "HP% threshold").SetValue(new Slider(20, 1, 40)); hpThresholdPct.SetTooltip("Buy items if you have less HP%"); menu.AddItem(hpThresholdPct); hpThresholdPct.ValueChanged += (sender, args) => HpThresholdPct = args.GetNewValue <Slider>().Value; HpThresholdPct = hpThresholdPct.GetValue <Slider>().Value; var enemyDistance = new MenuItem("goldSpenderEnemyDistance", "Enemy distance").SetValue(new Slider(600, 0, 2000)); enemyDistance.SetTooltip("Check enemy in range before buying"); menu.AddItem(enemyDistance); enemyDistance.ValueChanged += (sender, args) => EnemyDistance = args.GetNewValue <Slider>().Value; EnemyDistance = enemyDistance.GetValue <Slider>().Value; menu.AddItem( new MenuItem("goldSpenderItemsToggler", "Items:").SetValue( abilityToggler = new AbilityToggler(ItemsToBuy.ToDictionary(x => x.Key, x => true)))); menu.AddItem( new MenuItem("goldSpenderItemsPriority", "Order:").SetValue( priorityChanger = new PriorityChanger(ItemsToBuy.Select(x => x.Key).ToList()))); var buyback = new MenuItem("goldSpenderBuyback", "Save for buyback after (mins)").SetValue(new Slider(30, 0, 60)); menu.AddItem(buyback); buyback.ValueChanged += (sender, args) => SaveForBuyback = args.GetNewValue <Slider>().Value; SaveForBuyback = buyback.GetValue <Slider>().Value; mainMenu.AddSubMenu(menu); }
private void button3_Click(object sender, EventArgs e) { var iWithoutDup = Controller.GetItemsWithoutDuplicates(); var iInCart = checkedListBox2.Items; ItemsToBuy.Clear(); foreach (var item in iWithoutDup) { foreach (var i in iInCart) { if (item.ItemName.Equals(i.ToString())) { ItemsToBuy.Add(item); } } } }
public static bool BuyItem(ItemsToBuy item) { switch (item) { case ItemsToBuy.BIG_HAMMER: if (GlobalDataHolder.player_gold >= big_hammer_cost) { GlobalDataHolder.player_gold -= big_hammer_cost; GlobalDataHolder.player.damage += GlobalDataHolder.big_hammer_damage_bonus; GlobalDataHolder.player.skill_achieved = true; return(true); } break; case ItemsToBuy.PHONE_CELL: if (GlobalDataHolder.player_gold >= phone_cell_cost) { GlobalDataHolder.player_gold -= phone_cell_cost; GlobalDataHolder.phone_cells++; return(true); } break; case ItemsToBuy.MEDICINE: if (GlobalDataHolder.player_gold >= medicine_cost) { GlobalDataHolder.player_gold -= medicine_cost; GlobalDataHolder.medicine++; return(true); } break; case ItemsToBuy.TIME_BOOST: if (GlobalDataHolder.player_gold >= time_boost_cost) { GlobalDataHolder.player_gold -= time_boost_cost; GlobalDataHolder.time_left += GlobalDataHolder.time_boost_amount; return(true); } break; default: break; } return(false); }
public static int GetCostByEnum(ItemsToBuy type) { switch (type) { case ItemsToBuy.BIG_HAMMER: return(big_hammer_cost); case ItemsToBuy.PHONE_CELL: return(phone_cell_cost); case ItemsToBuy.MEDICINE: return(medicine_cost); case ItemsToBuy.TIME_BOOST: return(time_boost_cost); default: break; } return(0); }