private void Start() { ItemsBase = FindObjectOfType <ItemsBase>(); GameMain = FindObjectOfType <GameMain>(); CurrentMoney = PlayerPrefs.GetInt("CurrentMoney", 0); Money(); }
public new void RemoveAt(int index) { if (index > -1 && index <= Items.Count - 1) { Items.RemoveAt(index); ItemsBase.RemoveAt(index); } }
void Start() { GameMain = FindObjectOfType <GameMain>(); GameClients = FindObjectOfType <GameClients>(); ItemsBase = FindObjectOfType <ItemsBase>(); //Смотрим страну int Country = GameClients.CurrentClient.GetComponent <Client>().ClientType; List <Place> CasePlaces = new List <Place>(); CasePlaces.AddRange(FindObjectsOfType <Place>()); List <GameObject> CountryItems = new List <GameObject>(); CountryItems.AddRange(ItemsBase.Elements[GameClients.CurrentCountry].Items); foreach (Place a in CasePlaces) //в каждой ячейке создаём каждый предмет { for (int i = 0; i < ItemsBase.Elements[GameClients.CurrentCountry].Items.Count; i++) { GameObject NewItem = Instantiate(CountryItems[i], a.transform); NewItem.transform.position = a.transform.position; NewItem.transform.eulerAngles = Vector3.zero; AllItems.Add(NewItem); } } //перемешиваем предметы AllItems = My.Shuffle(AllItems); //Сортируем по возрастанию необходимых ячеек AllItems = AllItems.ToArray().OrderBy(x => x.GetComponent <Item>().PlacesCountNeeded).ToList(); //переворачиваем, ибо нам нужно по убыванию ячеек AllItems.Reverse(); StartCoroutine(Prestart()); }
private void _projectView_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs mouseEventArgs) { ItemsBase itemBase = mouseEventArgs.Node.Tag as ItemsBase; if (itemBase == null) { return; } _clickedOnItem = itemBase; if (itemBase.ItemType == ItemTypes.Animation) { ContextMenu cm = new ContextMenu(); cm.MenuItems.AddRange(itemBase.CreateContextMenu()); _projectView.ContextMenu = cm; return; } if (mouseEventArgs.Button == MouseButtons.Right) { ContextMenu cm = new ContextMenu(); cm.MenuItems.AddRange(itemBase.CreateContextMenu()); _projectView.ContextMenu = cm; return; } }
public void Export(ItemsBase itemBase, PixelSet[,] pixelArray) { if (pixelArray == null) { return; } ISaveable saveable = itemBase as ISaveable; ProjectHolder ph = ServiceLocator.Instance.GetService <ProjectHolder>(); string outputFileName = Path.Combine(ph.ProjectPath, saveable.GetFileName); string extension = Path.GetExtension(outputFileName); outputFileName = outputFileName.Replace(extension, string.Empty); int directions = 8; int frames = 4; for (int i = 0; i < directions; i++) { for (int j = 0; j < frames; j++) { Bitmap image = CreateImage(pixelArray[i, j]); string filename = $"{outputFileName}_{i}_{j}.png"; image.Save(filename); } } }
internal static void AddCharactor(ItemsBase root) { IEditNameUI editNameUI = ServiceLocator.Instance.GetService <IEditNameUI>(); string name = editNameUI.EditName("Charactor", "Name"); ProjectHolder projectHolder = ServiceLocator.Instance.GetService <ProjectHolder>(); projectHolder.CreateCharacter(name, root.FullPath); ServiceLocator.Instance.GetService <IMainUI>().PopulateTree(); }
//[UnityEditor.MenuItem("Tools/Create Unique IDs")] public static void CreateUniqueIDs() { ItemsBase[] items = Resources.LoadAll <ItemsBase>("Items"); for (int i = 0; i < items.Length; i++) { ItemsBase currentItem = items[i]; System.Type type = typeof(ItemsBase); PropertyInfo propertyInfo = type.GetProperty(nameof(currentItem.ID)); propertyInfo.SetValue(currentItem, i); } }
void Start() { AllGUI = FindObjectOfType <AllGUI>(); GameMain = FindObjectOfType <GameMain>(); ItemsBase = FindObjectOfType <ItemsBase>(); ClientPoint = GameObject.Find("ClientPoint").transform; CasePoint = GameObject.Find("CasePoint").transform; //создаём трёх первых клиентов и просим их двигаться for (int i = 0; i < 3; i++) { SpawnNewCLient().GetComponent <Animation>().Play("Come " + (2 - i)); } StartCoroutine(Prestart()); }
private void OpenItem(TreeViewEventArgs e) { ItemsBase itemBase = e.Node.Tag as ItemsBase; _selectedItem = itemBase; if (itemBase.ItemType == ItemTypes.Animation) { if (itemBase is IEditable editable) { _imageEditor.SetItem(editable); AnimationDetails animationDetails = itemBase as AnimationDetails; _propertyGrid.SelectedObject = animationDetails.AnimationOptions; } } }
public override void OnInspectorGUI() { ItemsBase Items = (ItemsBase)target; Items.itemName = EditorGUILayout.TextField("Item name", Items.itemName); Items.groundedItemPrefab = (GroundedItem)EditorGUILayout.ObjectField("Grounded Item Prefab", Items.groundedItemPrefab, typeof(GroundedItem), true); Items.uiIcon = (Sprite)EditorGUILayout.ObjectField("UI Icon", Items.uiIcon, typeof(Sprite), true); Items.type = EditorGUILayout.Popup(Items.type, new string[] { "Weapons", "Grenade", "Materials", "Healing" }); switch (Items.type) { case 0: Items.weaponDamage = EditorGUILayout.IntField("Damage", Items.weaponDamage); Items.weaponRange = EditorGUILayout.IntField("Range", Items.weaponRange); Items.holdingPrefab = (WeaponPositionReferenceScript)EditorGUILayout.ObjectField("Prefab To Hold In Hand", Items.holdingPrefab, typeof(WeaponPositionReferenceScript), false); break; case 1: Items.grenadeDamage = EditorGUILayout.IntField("Damage", Items.grenadeDamage); Items.grenadeRange = EditorGUILayout.IntField("Range", Items.grenadeRange); Items.grenadeForce = EditorGUILayout.IntField("Force", Items.grenadeForce); Items.grenadeTime = EditorGUILayout.FloatField("Explosion time", Items.grenadeTime); break; case 2: Items.matType = EditorGUILayout.TextField("Material", Items.matType); break; case 3: Items.healForce = EditorGUILayout.IntField("Healing Force", Items.healForce); break; } if (GUI.changed) { EditorUtility.SetDirty(Items); EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); } }
public static void SetEquipment(Player player) { try { var lf3Damage = 150; var lf4Damage = 200; var bo2Shield = 15000; var g3nSpeed = 10; var hitpoints = new int[] { player.Ship.BaseHitpoints + 60000, player.Ship.BaseHitpoints + 60000 }; var speed = new int[] { player.Ship.BaseSpeed, player.Ship.BaseSpeed }; var damage = new int[] { 0, 0 }; var shield = new int[] { 0, 0 }; using (var mySqlClient = SqlDatabaseManager.GetClient()) { var equipment = mySqlClient.ExecuteQueryTable($"SELECT * FROM player_equipment WHERE userId = {player.Id}"); foreach (DataRow row in equipment.Rows) { dynamic items = JsonConvert.DeserializeObject(row["items"].ToString()); for (var i = 1; i <= 2; i++) { foreach (int itemId in (dynamic)JsonConvert.DeserializeObject(row[$"config{i}_lasers"].ToString())) { if (itemId >= 0 && itemId < 40) { damage[i - 1] += lf3Damage; } else if (itemId >= 140) { damage[i - 1] += lf4Damage; } } foreach (int itemId in (dynamic)JsonConvert.DeserializeObject(row[$"config{i}_generators"].ToString())) { if (itemId >= 40 && itemId < 100) { shield[i - 1] += bo2Shield; } else if (itemId >= 100 && itemId < 120) { speed[i - 1] += g3nSpeed; } } var havocCount = 0; var herculesCount = 0; var drones = (dynamic)JsonConvert.DeserializeObject(row[$"config{i}_drones"].ToString()); foreach (var drone in drones) { var herculesEquipped = false; foreach (int design in drone["designs"]) { if (design >= 120 && design < 130) { havocCount++; } else if (design >= 130 && design < 140) { herculesEquipped = true; herculesCount++; } } var droneShield = bo2Shield + 2000; foreach (int item in drone["items"]) { if (item >= 0 && item < 40) { damage[i - 1] += lf3Damage + 15; } else if (item >= 140) { damage[i - 1] += lf4Damage + 20; } else if (item >= 40 && item < 100) { shield[i - 1] += droneShield + (herculesEquipped ? +Maths.GetPercentage(droneShield, 15) : 0); } } } if (havocCount == drones.Count) { damage[i - 1] += Maths.GetPercentage(damage[i - 1], 10); } else if (herculesCount == 10) { hitpoints[i - 1] += Maths.GetPercentage(hitpoints[i - 1], 20); } } speed[0] += Maths.GetPercentage(speed[0], 20); speed[1] += Maths.GetPercentage(speed[1], 20); var configsBase = new ConfigsBase(hitpoints[0], damage[0], shield[0], speed[0], hitpoints[1], damage[1], shield[1], speed[1]); var itemsBase = new ItemsBase(0);//TODO = new ItemsBase((int)items["bootyKeys"]); player.Equipment = new EquipmentBase(configsBase, itemsBase); } } } catch (Exception e) { Logger.Log("error_log", $"- [QueryManager.cs] SetEquipment({player.Id}) exception: {e}"); } }
public new void Clear() { ItemsBase.Clear(); Items.Clear(); }
public void Insert(int index, ComboBoxItem value) { Items.Insert(index, value); ItemsBase.Insert(index, value); }
public void Add(ComboBoxItem value) { Items.Add(value); ItemsBase.Add(value); }
public InventoryWeapon(ItemsBase itemData) : base(itemData) { }
/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(ItemsBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_sendItems, serviceImpl.sendItems).Build()); }