Beispiel #1
0
        public void Customize()
        {
            // toggle some default plugins
            Hud.TogglePlugin <DebugPlugin>(true);
            Hud.TogglePlugin <MultiplayerExperienceRangePlugin>(false);
            Hud.TogglePlugin <PortraitBottomStatsPlugin>(false);
            Hud.TogglePlugin <SkillRangeHelperPlugin>(false);
            Hud.RunOnPlugin <OriginalSkillBarPlugin>(plugin => plugin.SkillPainter.EnableSkillDpsBar = false);

            using (var itemsAndInventoryConfigurator = new ItemsAndInventoryConfigurator())
            {
                itemsAndInventoryConfigurator.Configure(Hud);
            }

            using (var monstersConfigurator = new MonstersConfigurator())
            {
                monstersConfigurator.Configure(Hud);
            }

            using (var actorsConfigurator = new ActorsConfigurator())
            {
                actorsConfigurator.Configure(Hud);
            }

            using (var playersConfigurator = new PlayersConfigurator())
            {
                playersConfigurator.Configure(Hud);
            }

            using (var buffListsConfigurator = new BuffListsConfigurator())
            {
                buffListsConfigurator.Configure(Hud);
            }

            using (var labelListsConfigurator = new LabelListsConfigurator())
            {
                labelListsConfigurator.Configure(Hud);
            }

            Enabled = false;
        }
        public void Customize()
        {
            //Says.Debug("D2 {0} {1}", "Customize", Order);
            // toggle some default plugins
            Hud.TogglePlugin <DebugPlugin>(true);
            Hud.TogglePlugin <MultiplayerExperienceRangePlugin>(false);
            Hud.TogglePlugin <PortraitBottomStatsPlugin>(false);
            Hud.TogglePlugin <ParagonCapturePlugin>(false);
            //Hud.TogglePlugin<TopExperienceStatistics>(false);
            Hud.TogglePlugin <AttributeLabelListPlugin>(false);
            Hud.TogglePlugin <SkillRangeHelperPlugin>(false);
            Hud.RunOnPlugin <OriginalSkillBarPlugin>(plugin => plugin.SkillPainter.EnableSkillDpsBar = false);

            /*Hud.RunOnPlugin<OtherPlayersPlugin>(plugin =>
             * {
             *  var decorators = plugin.DecoratorByClass[HeroClass.Wizard].Decorators;
             *  decorators.Insert(0, new MapShapeDecorator(Hud)
             *  {
             *      Radius = 5.0f,
             *      ShapePainter = new CircleShapePainter(Hud),
             *      Brush = Hud.Render.CreateBrush(200, 200, 0, 255, 5),
             *  });
             *  decorators.Insert(0, new GroundCircleDecorator(Hud)
             *  {
             *      Radius = 2.0f,
             *      Brush = Hud.Render.CreateBrush(200, 200, 0, 255, 5),
             *  });
             * });/**/

            Hud.SceneReveal.MinimapClip = false;

            using (var itemsAndInventoryConfigurator = new ItemsAndInventoryConfigurator())
            {
                itemsAndInventoryConfigurator.Configure(Hud);
            }

            using (var monstersConfigurator = new MonstersConfigurator())
            {
                monstersConfigurator.Configure(Hud);
            }

            using (var actorsConfigurator = new ActorsConfigurator())
            {
                actorsConfigurator.Configure(Hud);
            }

            using (var playersConfigurator = new PlayersConfigurator())
            {
                playersConfigurator.Configure(Hud);
            }

            using (var buffListsConfigurator = new BuffListsConfigurator())
            {
                buffListsConfigurator.Configure(Hud);
            }

            using (var labelListsConfigurator = new LabelListsConfigurator())
            {
                labelListsConfigurator.Configure(Hud);
            }

            Hud.RunOnPlugin <Turbo.Plugins.Default.OtherPlayersPlugin>(plugin =>
            {
                plugin.Order = int.MaxValue;

                plugin.DecoratorByClass[HeroClass.Barbarian].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 250, 10, 10, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.Crusader].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 0, 200, 250, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.DemonHunter].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 0, 0, 200, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.Monk].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 120, 0, 200, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.Necromancer].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 175, 238, 238, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.WitchDoctor].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 0, 155, 125, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
                plugin.DecoratorByClass[HeroClass.Wizard].Decorators.Add(new MapShapeDecorator(Hud)
                {
                    Radius       = -1,
                    Brush        = Hud.Render.CreateBrush(255, 250, 50, 180, 0),
                    Enabled      = true,
                    ShapePainter = new CircleShapePainter(Hud),
                });
            });

            //Hud.RunOnPlugin<ItemsPlugin>(plugin =>
            //{
            //    plugin.EnableCustomSpeak = true;
            //    plugin.CustomSpeakTable.Add(Hud.Sno.SnoItems.Consumable_Add_Sockets, "OMAGAD a gift!");
            //    plugin.CustomSpeakTable.Add(Hud.Sno.SnoItems.Consumable_Add_Sockets_1, "OMAGAD a gift!");
            //    plugin.CustomSpeakTable.Add(Hud.Inventory.GetSnoItem(1844495708), "OMAGAD a gift!");
            //});

            //Hud.RunOnPlugin<DangerousMonsterPlugin>(plugin =>
            //{
            //    foreach (var name in new string[] { "Wood Wraith", "Highland Walker", "The Old Man", "Fallen Lunatic", "Deranged Fallen", "Fallen Maniac", "Frenzied Lunatic", "Herald of Pestilence", "Terror Demon", "Demented Fallen", "Savage Beast", "Tusked Bogan", "Punisher", "Anarch", "Corrupted Angel", "Winged Assassin", "Exarch" })
            //    {
            //        plugin.RemoveName(name);
            //    }
            //});

            //Hud.RunOnPlugin<ChestPlugin>(plugin =>
            //{
            //    var rectangleShapePainter = new RectangleShapePainter(Hud);

            //    plugin.NormalChestDecorator.GetDecorators<MapShapeDecorator>().ForEach(d => d.ShapePainter = rectangleShapePainter);
            //    plugin.LoreChestDecorator.GetDecorators<MapShapeDecorator>().ForEach(d => d.ShapePainter = rectangleShapePainter);
            //    plugin.ResplendentChestDecorator.GetDecorators<MapShapeDecorator>().ForEach(d => d.ShapePainter = rectangleShapePainter);
            //});

            Enabled = false;
        }