Beispiel #1
0
    void AddItemToInventory(Item_old i)
    {
        GameObject tempObj = Instantiate(itemPrefab, gridLayout.transform) as GameObject;

        tempObj.GetComponent <Image> ().sprite = i.image;
        //tempObj.GetComponentInChildren<Text> ().text = i.name;
    }
 public static void AddItem(Item_old i)
 {
     items.Add(i);
     //Update UI
 }