public Response <Item_ColorModel> UpdateItem_Color(Item_ColorModel Item_ColorModel) { try { using (var unitOfWorkStore = new UnitOfWorkStore(dbFactory)) { var rpItem_Color = unitOfWorkStore.GetRepository <Item_Color>(); Item_Color Item_ColorEntity = rpItem_Color.GetById(Item_ColorModel.Item_Color_ID); Item_ColorEntity.Name = Item_ColorModel.Name; rpItem_Color.Update(Item_ColorEntity); if (unitOfWorkStore.Save() >= 1) { Item_ColorModel.Name = Item_ColorEntity.Name; return(new Response <Item_ColorModel>((int)StatusResponses.Success, MessageResConst.Success, Item_ColorModel)); } else { return(new Response <Item_ColorModel>((int)StatusResponses.ErrorSystem, MessageResConst.ErrorCommonRequestParam, Item_ColorModel)); } } } catch (Exception ex) { return(new Response <Item_ColorModel>((int)StatusResponses.ErrorSystem, ex.Message, null)); } }
public void Splash(Vector3 pos, Item_Color _color) { Vector3 p1 = new Vector3(pos.x + 1.8f, pos.y, pos.z); if (_color == color) { SoundMenager.Play(clip_good); Instantiate(scored_good, p1, Quaternion.identity); gController.AddScore(); } else { SoundMenager.Play(clip_bad); Instantiate(scored_bad, p1, Quaternion.identity); gController.AddFailsScore(); } Instantiate(splash, p1, Quaternion.identity); Destroy(gameObject); }
// Start is called before the first frame update void Start() { c = transform.parent.GetComponent <Cake>().Cake_color; }