Beispiel #1
0
    /// <summary>
    /// 给单位的ItemPanel视图设置鼠标停留、离开事件(用于显示提示视图)、还有购买物品
    /// </summary>
    private void SetItemPanelMouseEvent()
    {
        EventTrigger.Entry onMouseEnter = new EventTrigger.Entry {
            eventID = EventTriggerType.PointerEnter
        };
        onMouseEnter.callback.AddListener(eventData => {
            if (itemGrid.item == null)
            {
                return;
            }

            if (itemTipsView == null)
            {
                itemTipsView = GameObject.Instantiate <ItemTipsView>(ItemTipsViewPrefab, canvas.transform);
                itemTipsView.BindingContext = new ItemViewModel();
            }

            // 设置提示窗口出现位置
            itemTipsView.transform.SetParent(transform);
            (itemTipsView.transform as RectTransform).anchoredPosition = new Vector2((transform as RectTransform).sizeDelta.x / 2, (transform as RectTransform).sizeDelta.y / 2);
            itemTipsView.transform.SetParent(canvas.transform);

            itemTipsView.BindingContext.Modify(itemGrid);
            itemTipsView.Reveal();
        });
        EventTrigger.Entry onMouseExit = new EventTrigger.Entry {
            eventID = EventTriggerType.PointerExit
        };
        onMouseExit.callback.AddListener(eventData => {
            if (itemGrid.item == null)
            {
                return;
            }
            itemTipsView.Hide(immediate: true);
        });

        // 右键单击购买物品的事件
        EventTrigger.Entry onMouseClick = new EventTrigger.Entry {
            eventID = EventTriggerType.PointerClick
        };
        onMouseClick.callback.AddListener(eventData => {
            // 当物品不处于冷却状态时,才能购买此物品
            if (Input.GetMouseButtonUp(1) && !itemGrid.IsCoolDowning)
            {
                itemTipsView.Hide();
                storeView.Sell(itemGrid);
            }
        });

        EventTrigger eventTrigger = GetComponent <EventTrigger>();

        eventTrigger.triggers.Clear();
        eventTrigger.triggers.Add(onMouseEnter);
        eventTrigger.triggers.Add(onMouseExit);
        eventTrigger.triggers.Add(onMouseClick);
    }
Beispiel #2
0
    private void BindTipsViewEvent(ItemGrid itemGrid, ItemPanelView itemPanelView)
    {
        // 鼠标进入事件
        var enterViewEntry = new EventTrigger.Entry {
            eventID = EventTriggerType.PointerEnter,
        };

        enterViewEntry.callback.AddListener(eventData => {
            if (itemGrid.item == null)
            {
                return;
            }

            if (itemTipsView == null)
            {
                itemTipsView = GameObject.Instantiate <ItemTipsView>(ItemTipsViewPrefab, canvas.transform);
                itemTipsView.BindingContext = new ItemViewModel();
            }

            // 设置提示窗口出现位置
            itemTipsView.transform.SetParent(itemPanelView.transform);
            (itemTipsView.transform as RectTransform).anchoredPosition = new Vector2((itemPanelView.transform as RectTransform).sizeDelta.x / 2, (itemPanelView.transform as RectTransform).sizeDelta.y / 2);
            itemTipsView.transform.SetParent(canvas.transform);

            itemTipsView.BindingContext.Modify(itemGrid);
            itemTipsView.Reveal();
        });

        // 鼠标离开事件
        var exitViewEntry = new EventTrigger.Entry {
            eventID = EventTriggerType.PointerExit
        };

        exitViewEntry.callback.AddListener(eventData => {
            if (itemGrid.item == null)
            {
                return;
            }
            itemTipsView.Hide(immediate: true);
        });


        // eventTrigger添加监听事件
        EventTrigger eventTrigger = itemPanelView.GetComponent <EventTrigger>();

        eventTrigger.triggers.Add(enterViewEntry);
        eventTrigger.triggers.Add(exitViewEntry);
    }
Beispiel #3
0
    private void Init()
    {
        UICamera = GameObject.Find("UICamera").GetComponent <Camera>();
        canvas   = GameObject.Find("Canvas").GetComponent <Canvas>();


        maskImage = new Image[itemViews.Count()];
        for (int i = 0; i < itemViews.Count(); i++)
        {
            var itemView = itemViews[i];
            maskImage[i] = itemView.transform.Find("ItemImagePanel").GetComponentInChildren <Mask>().GetComponent <Image>();
        }

        itemGrids = characterMono.characterModel.itemGrids;
        for (int i = 0; i < itemViews.Count(); i++)
        {
            ItemPanelView itemPanelView = itemViews[i];
            ItemGrid      itemGrid      = itemGrids[i];

            itemPanelView.itemGrid       = itemGrid;
            itemPanelView.BindingContext = new ItemViewModel();
            itemPanelView.BindingContext.Modify(itemGrid);

            // 为每一个ItemPanelView添加鼠标进入和离开事件

            // 鼠标进入事件
            var enterViewEntry = new EventTrigger.Entry {
                eventID = EventTriggerType.PointerEnter,
            };
            enterViewEntry.callback.AddListener(eventData => {
                if (itemGrid.item == null)
                {
                    return;
                }

                if (itemTipsView == null)
                {
                    itemTipsView = GameObject.Instantiate <ItemTipsView>(ItemTipsViewPrefab, canvas.transform);
                    itemTipsView.BindingContext = new ItemViewModel();
                }

                // 设置提示窗口出现位置
                itemTipsView.transform.SetParent(itemPanelView.transform);
                (itemTipsView.transform as RectTransform).anchoredPosition = new Vector2((itemPanelView.transform as RectTransform).sizeDelta.x / 2, (itemPanelView.transform as RectTransform).sizeDelta.y / 2);
                itemTipsView.transform.SetParent(canvas.transform);

                itemTipsView.BindingContext.Modify(itemGrid);
                itemTipsView.Reveal();
            });

            // 鼠标离开事件
            var exitViewEntry = new EventTrigger.Entry {
                eventID = EventTriggerType.PointerExit
            };
            exitViewEntry.callback.AddListener(eventData => {
                if (itemGrid.item == null)
                {
                    return;
                }
                itemTipsView.Hide(immediate: true);
            });


            // eventTrigger添加监听事件
            EventTrigger eventTrigger = itemPanelView.GetComponent <EventTrigger>();
            eventTrigger.triggers.Add(enterViewEntry);
            eventTrigger.triggers.Add(exitViewEntry);
        }
    }