// Use this for initialization void Start() { if (File.Exists(GeneralSettingPath)) { Debug.Log("aaa"); LoadSettings(GeneralSettingPath); WriteStartupLog(LogPath, DateTime.Now + SMDefine.GetSysMsg("Space_Tag") + SMDefine.GetSysMsg("Operation_Tag") + SMDefine.GetSysMsg("OperationMsg_001") + "(" + GeneralSettingPath + ")"); } Define = GetComponent <GameObjectDefine>(); SMDefine = GetComponent <SystemMessageDefine>(); ItemStr = GetComponent <ItemString>(); RDStr = GetComponent <RandomDialogString>(); AreaStr = GetComponent <AreaString>(); TalkStr = GetComponent <TalkString>(); LangLdr = GetComponent <LanguageLoader>(); SysSet = GetComponent <SystemSettings>(); StringTablePath = Application.dataPath + "/Resources/stringtable/"; StringTable_UIPath = StringTablePath + "jp/" + stringtable_UI_FileName; GeneralSettingPath = Application.dataPath + "/Resources/GeneralSettings.csv"; LogPath = Application.dataPath + "/log/Startup.log"; if (!Directory.Exists(Application.dataPath + "/log/")) { Directory.CreateDirectory(Application.dataPath + "/log/"); } if (!File.Exists(LogPath)) { File.Create(LogPath).Close(); } DefineLoadFiles(); //Debug.Log("File Define Loaded"); LoadSystemDefine(StringTable_System); //Debug.Log("System Define Loaded"); LoggingSystemInfo(); //Debug.Log("SystemInfo Loaded"); LoadFiles(); //Debug.Log("System Loaded"); Debug.Log(GeneralSettingPath); //GameStartBtnTextPath = GameObject.Find(Define.GameMenu_StartBtnText).GetComponent<Text>(); //ClickText = GameObject.Find(Define.GameMenu_ClickText).GetComponent<Text>(); }
void Start() { ItemStr = GetComponent <ItemString>(); StartCoroutine("UpdateInventoryItems"); }