public void addNewItemSlotPanel() { GameObject newItemSlotPanel = Instantiate(itemSlotsPanelPrefab, transform.position, transform.rotation); newItemSlotPanel.transform.SetParent(itemsParent); newItemSlotPanel.transform.localScale = new Vector3(1, 1, 1); ItemSlotsPanel isp = newItemSlotPanel.GetComponent <ItemSlotsPanel>(); for (int i = 0; i < column; i++) { itemSlots.Add(isp.itemSlots[i]); } scrollPanel.GetComponent <ScrollRect>().enabled = true; inventoryType.refreshUIByClickButton(); }
public void setItemSlots() { if (itemsParent != null) { itemSlotsPanel = itemsParent.GetComponentsInChildren <ItemSlotsPanel>().ToList(); } for (int i = 0; i < itemSlotsPanel.Count; i++) { for (int j = 0; j < column; j++) { itemSlots.Add(itemSlotsPanel[i].itemSlots[j]); } } int totalSlotNum = itemSlotsPanel.Count * 3; if (items.Count > totalSlotNum) { int leftItems = items.Count - column * row; int newPanel = leftItems / column; newPanel = (leftItems % column == 0) ? newPanel : newPanel + 1; for (int i = 0; i < newPanel; i++) { GameObject newItemSlotPanel = Instantiate(itemSlotsPanelPrefab, transform.position, transform.rotation); newItemSlotPanel.transform.SetParent(itemsParent); newItemSlotPanel.transform.localScale = new Vector3(1, 1, 1); ItemSlotsPanel isp = newItemSlotPanel.GetComponent <ItemSlotsPanel>(); itemSlotsPanel.Add(isp); for (int j = 0; j < column; j++) { itemSlots.Add(isp.itemSlots[j]); } } scrollPanel.GetComponent <ScrollRect>().enabled = true; } }