Beispiel #1
0
    public void SlotGroupUpdate(int InvenType)
    {
        ItemSlotGroup slotGroup = slotGroupList[InvenType];

        itemList = _inventorySystem.itemLists[InvenType];
        for (int i = 0; i < slotGroup.slots.Count; i++)
        {
            ItemSlot slot = slotGroup.slots[i].GetComponent <ItemSlot>();
            slot._index = i + 1;
            if (itemList.Count == 0 || i > itemList.Count - 1)
            {
                //slot.SetItemData();
                return;
            }

            foreach (var item in itemList)
            {
                slot.SetItemData(item);

                //if(item)
            }
        }
    }
Beispiel #2
0
 private void Start()
 {
     _parent = transform.parent.GetComponent <ItemSlotGroup>();
 }