protected override void Init()
 {
     ItemSkin = transform.Find("item").gameObject;
     ItemSkin.AddComponent <UDragScroll>();
     ItemSkin.AddComponent <GroupItemFunc>();
     SetData(100, 100, _arrangement, 0, 0, 0, 20, 3);
 }
    protected override void Init()
    {
        ScroRect.movementType = UnityEngine.UI.ScrollRect.MovementType.Clamped;
        ItemSkin = transform.Find("item").gameObject;
        ItemSkin.AddComponent <UDragScroll>();
        ItemSkin.AddComponent <FullImageItemFunc>();
        rectTranEffectImage = this.transform.parent;
        setMainBtn          = UITool.GetUIComponent <Button>(rectTranEffectImage, "setMainbtn");
        delete          = UITool.GetUIComponent <Button>(rectTranEffectImage, "delete");
        effectShareMain = UITool.GetUIComponent <Button>(rectTranEffectImage, "share");
        RectTransform arrayPoint = UITool.GetUIComponent <RectTransform>(rectTranEffectImage, "ScrollPoint");


        SetData(2048, 1536, arragement);
        ScroRect.OnScrollDragedStart = OnScrollDragedStart;
        ScroRect.OnScrollDragedEnd   = OnScrollDragedEnd;
        setMainBtn.onClick.AddListener(OnEffectSetMain);
        delete.onClick.AddListener(OnEffectDelete);
        effectShareMain.onClick.AddListener(OnEffectShare);

        int i = 0;

        pointDic.Clear();
        Image[] Images = arrayPoint.GetComponentsInChildren <Image>(true);
        foreach (Image item in Images)
        {
            if (!pointDic.ContainsValue(item))
            {
                pointDic.Add(i, item);
            }
            i++;
        }
        currPoint = pointDic[0];
    }
    protected override void Init()
    {
        ItemSkin           = transform.Find("item").gameObject;
        MaterialController = UITool.GetUIComponent <RectTransform>(transform, "Controller");
        MaterialController.gameObject.SetActive(true);
        MaterialController.SetParent(ContentRectTrans.parent);
        MaterialController.localScale = Vector3.one;
        materialDelete = UITool.GetUIComponent <Button>(MaterialController, "Delete");
        materialDelete.onClick.AddListener(RemoveMaterial);
        cancelDelete = UITool.GetUIComponent <Image>(MaterialController, "Delete/cancelDelete");
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        ItemSkin.AddComponent <MaterailImageItemFunc>();
        specialitem               = new MaterialItemData("", "", "");
        specialitemBottom         = new MaterialItemData("", "", "");
        specialitemBottom.special = true;
        specialitem.special       = true;
        SetData(100, 130, _arrangement, 100, 100, 10, 30, 1);
        //for (int i = 0; i < 1; i++)
        //{
        //    Msgs.Add(new ItemData());
        //}
        //RefreshDisplay(Msgs,false,true);
        //skinClone.SetActive(false);
        //Display(Msgs);
    }
Beispiel #4
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    protected override void Init()
    {
        ItemSkin = transform.Find("itemPictures").gameObject;
        ItemSkin.AddComponent <SetMainOfferItemFunc>();
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        SetData(1980, 200, _arrangement, 6, 20);
        //Display(msgs);
    }
    protected override void Init()
    {
        ItemSkin = transform.Find("ImageItemSkin").gameObject;
        view     = ItemSkin.transform.FindChild("GameObject/view").gameObject;
        UDragScroll uscr = view.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        ItemSkin.AddComponent <SchemeEffectImageItemFunc>();
        SetData(672, 504, _arrangement, 6, 20, 70, 30, 2);
    }
Beispiel #6
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    protected override void Init()
    {
        base.Init();
        ItemSkin = transform.Find("item").gameObject;
        ItemSkin.AddComponent <LobbyRoomItemFunction>();
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        SetData(640, 80, arragement, 6, 20, 10, 5);
    }
Beispiel #7
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    protected override void Init()
    {
        base.Init();
        ItemSkin = transform.Find("item").gameObject;
        ItemSkin.AddComponent <ProductItemFunction>();
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        SetData(440, 460, _arrangement, 100, 100, 50, 50, 2);
    }
Beispiel #8
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 protected override void Init()
 {
     ItemSkin = transform.Find("detailItem").gameObject;
     ItemSkin.AddComponent <UDragScroll>();
     ItemSkin.AddComponent <GoodDetailItemFunc>();
     SetData(_cellWidth, _cellHeight, _arrangement, 0, 0, 0, 0, 1);
     for (int i = 0; i < 20; i++)
     {
         msgs.Add(new ItemData());
     }
     Display(msgs);
 }
    protected override void Init()
    {
        ItemSkin = transform.Find("itemPictures").gameObject;
        UDragScroll us = ItemSkin.AddComponent <UDragScroll>();

        schemePage.scheme.mask.SetAsLastSibling();
        us.scroRect = ScroRect;
        ItemSkin.AddComponent <GenerateOfferItemFunc>();
        SetData(1980, 200, _arrangement, 6, 20);
        AddDeleteEvent(DeleteAllSelectItem);
        AddToggleEvent(ToggleOffOrOn);
    }
 protected override void Init()
 {
     ItemSkin = transform.Find("itemPictures").gameObject;
     ItemSkin.AddComponent <UDragScroll>();
     ItemSkin.AddComponent <CreateOfferItemFunc>();
     SetData(_cellWidth, _cellHeight, _arrangement, _upperLimitIndex, _lowerLimitIndex, _cellWidthSpace, _cellHeightSpace, _maxPerLine);
     // 测试
     for (int i = 0; i < 20; i++)
     {
         msgs.Add(new ItemData());
     }
     Display(msgs);
 }
    protected override void Init()
    {
        ItemSkin = transform.Find("ManifestItemSkin").gameObject;
        view     = ItemSkin.transform.FindChild("view").gameObject;
        UDragScroll uscr = view.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        ItemSkin.AddComponent <SchemeManifestItemFunc>();
        specialitem         = new ManifestOfferItem("", "", "", "", "", "", 0);
        specialitem.special = true;
        SetData(672, 504, _arrangement, 6, 20, 70, 30, 2);
        // 初始化以后就隐藏 点击清单 在出现
        UITool.SetActionFalse(this.gameObject);
    }
    protected override void Init()
    {
        ItemSkin = transform.Find("itemModel").gameObject;
        ItemSkin.AddComponent <OfferModerItemFunc>();
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        SetData(994, 200, _arrangement, _upperLimitIndex, _lowerLimitIndex, _cellWidthSpace, _cellHeightSpace, 2);
        // 测试
        //for (int i = 0; i < 20; i++)
        //{
        //    msgs.Add(new ItemData());
        //}
        //Display(msgs);
    }
Beispiel #13
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    protected override void Init()
    {
        ItemSkin = transform.Find("itemSkin").gameObject;
        ItemSkin.AddComponent <EnvironmentItemFunc>();
        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        SetData(262, 80, _arrangement, 6, 20, 0, 20);

        itemList.Add(new EnvironmentItemData("草色青青"));
        itemList.Add(new EnvironmentItemData("高楼林立"));
        itemList.Add(new EnvironmentItemData("街道夜色"));
        itemList.Add(new EnvironmentItemData("无外景"));
        itemList.Add(new EnvironmentItemData("碧水蓝天"));
        itemList.Add(new EnvironmentItemData("绵绵小溪"));

        RefreshDisplay(itemList);
    }
    protected override void Init()
    {
        ItemSkin = transform.Find("item").gameObject;

        viewRect.anchoredPosition = Vector2.right * 20;
        //controllerAddDelet = UITool.GetUIComponent<RectTransform>(transform, "Controller");
        //UITool.SetActionTrue(controllerAddDelet.gameObject);
        //controllerMove.SetParent(ContentRectTrans);
        //controllerMove.localScale = Vector3.one;
        //addItem = UITool.GetUIComponent<Button>(ScrollRectTrans, "Add");

        showDelete = UITool.GetUIComponent <Button>(ScrollRectTrans, "Delete");
        showDelete.onClick.AddListener(onDeleteCameraView);
        cancelDelete = UITool.GetUIComponent <Image>(ScrollRectTrans, "Delete/cancelDelete");

        UDragScroll uscr = ItemSkin.AddComponent <UDragScroll>();

        uscr.scroRect = ScroRect;
        ItemSkin.AddComponent <CamereViewItemFunc>();
        _Arranement = Arrangement.Vertical;
        SetData(320, 240, _Arranement, 6, 6, 20, 20);

        viewRect.SetAsFirstSibling();
    }