public bool TrackObjLocation() { const int itemLayer = 10; const int enemyLayer = 11; const int playerLayer = 9; float posX; float posY; GameObject[] gameObjects = FindObjectsOfType <GameObject>(); for (int i = 0; i < gameObjects.Length; i++) { switch (gameObjects[i].layer) { case itemLayer: Treasure item = gameObjects[i].GetComponent <Treasure>(); posX = item.transform.position.x; posY = item.transform.position.y; if (item.GetIsPickedUp()) { DataTransformer.sendTracker(Time.realtimeSinceStartup, Event.takenItemLoc, item.GetCarrierID(), posX, posY, item.GetID(), 0, (int)GetMode()); } else { DataTransformer.sendTracker(Time.realtimeSinceStartup, Event.itemLoc, -1, posX, posY, item.GetID(), 0, (int)GetMode()); } break; case enemyLayer: Enemy enemy = gameObjects[i].GetComponent <Enemy>(); posX = enemy.transform.position.x; posY = enemy.transform.position.y; DataTransformer.sendTracker(Time.realtimeSinceStartup, Event.enemyLoc, -1, posX, posY, 0, enemy.GetID(), (int)GetMode()); break; case playerLayer: Player player = gameObjects[i].GetComponent <Player>(); ItemSink sink = GameObject.Find("ItemSink").GetComponent <ItemSink>(); DataTransformer.sendTracker(Time.realtimeSinceStartup, Event.playerLocHealth, player, player.GetHealth(), sink.GetPlayerScore(player.GetID()), (int)GetMode()); // Send click count in the past 5 sec DataTransformer.sendTracker(Time.realtimeSinceStartup, Event.playerClickCount, player, player.GetClickCounter(), 0, (int)GetMode()); // Reset clicks player.ResetClickCounter(); break; default: break; } } return(true); }
public void SetScore() { ItemSink sink = GameObject.Find("ItemSink").GetComponent <ItemSink>(); GameObject[] playerObjs = GameObject.FindGameObjectsWithTag("Player"); if (Mode == GameManager.GameMode.Competitive && playerObjs.Length != 0) { for (int i = 0; i < NumberOfPlayers; i++) { ScoresIdicators[i].GetComponentInChildren <Text>().text = sink.GetPlayerScore(playerObjs[i]).ToString(); } } else { ScoresIdicators[0].GetComponentInChildren <Text>().text = sink.GetScoreSum().ToString(); } }
public void TestServerBasics() { m_noAdmitCount = 0; m_admitCount = 0; m_model = new Model(); ((Model)m_model).RandomServer = new Randoms.RandomServer(54321, 100); ItemSource patientFactory = CreatePatientGenerator("Patient_", 500, 5.0, 3.0); IServer receiving = CreateProcessStep("Receiving", 3.0, 5.0, 8.0); ISplitter evaluation = CreateBranch("Evaluation", 0.20); IServer admit = CreateProcessStep("Admit", 3.0, 5.0, 9.0); IServer inPatientTreat = CreateProcessStep("InPatientTreat", 300.0, 2160.0, 7200.0); IServer discharge = CreateProcessStep("Discharge", 3.0, 5.0, 8.0); IServer outPatientTreat = CreateProcessStep("OutPatientTreat", 300.0, 2160.0, 7200.0); IJoiner toStreet = new PushJoiner(m_model, "Push Joiner", Guid.NewGuid(), 2); ItemSink street = new ItemSink(m_model, "Street", Guid.NewGuid()); ConnectorFactory.Connect(patientFactory.Output, receiving.Input); ConnectorFactory.Connect(receiving.Output, evaluation.Input); ConnectorFactory.Connect(evaluation.Outputs[0], admit.Input); ConnectorFactory.Connect(admit.Output, inPatientTreat.Input); ConnectorFactory.Connect(inPatientTreat.Output, discharge.Input); ConnectorFactory.Connect(discharge.Output, toStreet.Inputs[0]); ConnectorFactory.Connect(evaluation.Outputs[1], outPatientTreat.Input); ConnectorFactory.Connect(outPatientTreat.Output, toStreet.Inputs[1]); ConnectorFactory.Connect(toStreet.Output, street.Input); evaluation.Outputs[0].PortDataPresented += new PortDataEvent(Admit_Patient); // Count admitted. evaluation.Outputs[1].PortDataPresented += new PortDataEvent(NoAdmit_Patient); // Count not-admitted. inPatientTreat.ServiceBeginning += new ServiceEvent(Server_ServiceBeginning); inPatientTreat.ServiceCompleted += new ServiceEvent(Server_ServiceCompleted); outPatientTreat.ServiceBeginning += new ServiceEvent(Server_ServiceBeginning); outPatientTreat.ServiceCompleted += new ServiceEvent(Server_ServiceCompleted); m_model.Start(); Console.WriteLine("NoAdmit = " + m_noAdmitCount + ", and admitted = " + m_admitCount); }