public ClothingItem(ContentBundleIndex index, string category, string mountpoint, string assetName, ItemSex sex, string[] overrideShaders, string colorVar, uint material)
     : base(index, category, mountpoint, assetName, sex, overrideShaders)
 {
     ColorVar = colorVar;
     Material = material;
 }
Beispiel #2
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 public EquipItem(ContentBundleIndex index, string category, string mountpoint, string assetName, ItemSex sex, string[] overrideShaders)
     : base(index, category, mountpoint, assetName)
 {
     Sex             = sex;
     OverrideShaders = overrideShaders;
 }
 public HairItem(ContentBundleIndex index, string category, string mountpoint, string assetName, ItemSex sex, string[] overrideShaders)
     : base(index, category, mountpoint, assetName, sex, overrideShaders)
 {
 }