void AmyDeadHandler() { // Add loot GameObject itemObject = ItemPrefabsDefinition.ItemClone(lootItemID).itemObject; if (itemObject == null) { return; } GameObject.Instantiate(itemObject, this.gameObject.transform.position, Quaternion.identity); PlayerBase.Instance.PlayerEquip.ReplaceSecondWeapon(new Rifle()); zombieSpawner.GetComponent <Spawner>().StartSpawner(); }