Beispiel #1
0
    void Start()
    {
        /*
         * ReadyManager readyManager = GameObject.Find("ReadyManager").GetComponent<ReadyManager>();
         * powerCount = readyManager.GetPowerItemCount();
         * bombCount = readyManager.GetBombItemCount();
         */
        powerCount = PlayerPrefs.GetInt("PowerItemCount", 0);
        bombCount  = PlayerPrefs.GetInt("BombItemCount", 0);

        PlayerPrefs.SetInt("PowerItemCount", 0);
        PlayerPrefs.SetInt("BombItemCount", 0);

        uiManager.SetItemCountText(ItemType.POWER, powerCount);
        uiManager.SetItemCountText(ItemType.BOMB, bombCount);
        //Destroy(GameObject.Find("ReadyManager"));

        DefSettingIO.getInstance.GetData("PlusLife", out plusLife);
        DefSettingIO.getInstance.GetData("FeverTimeCount", out feverTimeCount);
        DefSettingIO.getInstance.GetData("PlusPower", out plusPower);
        DefSettingIO.getInstance.GetData("FeverPower", out feverPower);

        itemPool.Create();
        itemPool.AddItem();
    }
Beispiel #2
0
 public void DropPowerUp()
 {
     if (ItemPool && UnityEngine.Random.Range(0f, 1f) > 0.1f && !powerUpDroped)
     {
         powerUpDroped = true;
         var powerUp = ItemPool.Get();
         if (powerUp == null)
         {
             return;
         }
         powerUp.Spawn(transform.position);
         ItemPool.AddItem(powerUp);
     }
 }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        ItemPool itempool = new ItemPool();

        setItemPool(itempool);
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.sword,
            itemAmountt = 1,
            itemName    = "sword",
            itemWorn    = false,
            itemSTR     = 5,
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.sword2,
            itemAmountt = 1,
            itemName    = "sword2",
            itemWorn    = false,
            itemSTR     = 10,
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.sword3,
            itemAmountt = 1,
            itemName    = "sword3",
            itemWorn    = false,
            itemSTR     = 15,
        });


        itempool.AddItem(new Item {
            itemType    = Item.ItemType.armor,
            itemAmountt = 1,
            itemName    = "armor",
            itemWorn    = false,
            itemDEX     = 7,
            itemAGI     = 10
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.armor2,
            itemAmountt = 1,
            itemName    = "armor2",
            itemWorn    = false,
            itemDEX     = 10,
            itemAGI     = 4
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.armor3,
            itemAmountt = 1,
            itemName    = "armor3",
            itemWorn    = false,
            itemDEX     = 15,
            itemAGI     = 1
        });


        itempool.AddItem(new Item {
            itemType    = Item.ItemType.helmet,
            itemAmountt = 1,
            itemName    = "helmet",
            itemWorn    = false,
            itemDEX     = 4,
            itemAGI     = 3
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.helmet2,
            itemAmountt = 1,
            itemName    = "helmet2",
            itemWorn    = false,
            itemDEX     = 6,
            itemAGI     = 2
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.helmet3,
            itemAmountt = 1,
            itemName    = "helmet3",
            itemWorn    = false,
            itemDEX     = 8,
            itemAGI     = 1
        });


        itempool.AddItem(new Item {
            itemType    = Item.ItemType.shoes,
            itemAmountt = 1,
            itemName    = "shoes",
            itemWorn    = false,
            itemDEX     = 2,
            itemAGI     = 5
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.shoes2,
            itemAmountt = 1,
            itemName    = "shoes2",
            itemWorn    = false,
            itemDEX     = 3,
            itemAGI     = 6
        });


        itempool.AddItem(new Item {
            itemType    = Item.ItemType.point,
            itemAmountt = 1,
            itemName    = "point",
            itemWorn    = false,
            itemSTR     = 10,
        });

        itempool.AddItem(new Item {
            itemType    = Item.ItemType.HealthPotion,
            itemAmountt = 5,
            itemName    = "health potion",
        });
        itempool.AddItem(new Item {
            itemType    = Item.ItemType.StaminaPotion,
            itemAmountt = 10,
            itemName    = "stamina potion"
        });
    }