Beispiel #1
0
    IEnumerator _AddPublicChat(JPublicChat[] chat)
    {
        for (int i = 0; i < chat.Length; i++)
        {
            ItemMinichat imc = Instantiate(prefabItemMinichat, parentMinichat);
            yield return(_WFSUtility.wef);

            imc.SetData(chat[i]);
        }

        scrRect.verticalNormalizedPosition = 0f;
        yield return(_WFSUtility.wef);

        parentMinichat.gameObject.SetActive(false);
        yield return(_WFSUtility.wef);

        scrRect.verticalNormalizedPosition = 0f;
        parentMinichat.gameObject.SetActive(true);
        yield return(_WFSUtility.wef);

        scrRect.verticalNormalizedPosition = 0f;
    }
Beispiel #2
0
    IEnumerator _SetMinichat()
    {
        for (int x = 0; x < json.chat.Length; x++)
        {
            ItemMinichat imc = Instantiate(prefabItemMinichat, parentMinichat);
            yield return(_WFSUtility.wef);

            imc.SetData(json.chat[x]);
        }

        scrRect.verticalNormalizedPosition = 0f;
        yield return(_WFSUtility.wef);

        parentMinichat.gameObject.SetActive(false);
        yield return(_WFSUtility.wef);

        scrRect.verticalNormalizedPosition = 0f;
        parentMinichat.gameObject.SetActive(true);
        yield return(_WFSUtility.wef);

        scrRect.verticalNormalizedPosition = 0f;
    }