Beispiel #1
0
 private void PopulateButtonTextWithItemInstance(Button button, Text buttonText, EventTrigger eventTrigger, ItemInstance currentItem)
 {
     if (currentItem.GetRemainingUses() > 0)
     {
         buttonText.text = "Use " + currentItem.GetIdentifier() + " [" + currentItem.GetRemainingUses() + "]";
         long instanceId = currentItem.GetInstanceId();
         eventTrigger.triggers.Clear();
         EventTrigger.Entry pointerEnterEntry = new EventTrigger.Entry();
         pointerEnterEntry.eventID  = EventTriggerType.PointerClick;
         pointerEnterEntry.callback = new EventTrigger.TriggerEvent();
         pointerEnterEntry.callback.AddListener(delegate { UseItemInstance(instanceId.ToString()); });
         eventTrigger.triggers.Add(pointerEnterEntry);
         button.interactable = true;
     }
     else
     {
         buttonText.text     = currentItem.GetIdentifier() + " [0]";
         button.interactable = false;
     }
     button.gameObject.SetActive(true);
 }