Beispiel #1
0
 public void SetElementIcon(ELEMENT_TYPE element)
 {
     //IL_0017: Unknown result type (might be due to invalid IL or missing references)
     //IL_0046: Unknown result type (might be due to invalid IL or missing references)
     if (sprElement != null)
     {
         sprElement.get_gameObject().SetActive(false);
         string iconElementSpriteName = ItemIcon.GetIconElementSpriteName(element);
         if (!string.IsNullOrEmpty(iconElementSpriteName))
         {
             sprElement.spriteName = iconElementSpriteName;
             sprElement.get_gameObject().SetActive(true);
         }
     }
 }
Beispiel #2
0
 public void SetWeakElementIcon(ELEMENT_TYPE weakElement)
 {
     //IL_0017: Unknown result type (might be due to invalid IL or missing references)
     //IL_0039: Unknown result type (might be due to invalid IL or missing references)
     //IL_005b: Unknown result type (might be due to invalid IL or missing references)
     //IL_0084: Unknown result type (might be due to invalid IL or missing references)
     //IL_00c9: Unknown result type (might be due to invalid IL or missing references)
     if (weakRootName != null)
     {
         weakRootName.get_gameObject().SetActive(true);
     }
     if (sprWeakElement != null)
     {
         sprWeakElement.get_gameObject().SetActive(false);
     }
     if (nonWeakElementName != null)
     {
         nonWeakElementName.get_gameObject().SetActive(false);
     }
     if (weakElement == ELEMENT_TYPE.MAX)
     {
         if (nonWeakElementName != null)
         {
             nonWeakElementName.get_gameObject().SetActive(true);
         }
     }
     else if (sprWeakElement != null)
     {
         string iconElementSpriteName = ItemIcon.GetIconElementSpriteName(weakElement);
         if (!string.IsNullOrEmpty(iconElementSpriteName))
         {
             sprWeakElement.spriteName = iconElementSpriteName;
             sprWeakElement.get_gameObject().SetActive(true);
         }
     }
 }