public void RemoveItem(int nID) { int nPos = 0; int nMin = 99; KeyValuePair <int, int>[] arItemIDs = ItemIDs.ToArray(); for (int i = 0; i < ItemIDs.Count(); ++i) { if (arItemIDs[i].Key != nID) { continue; } if (nMin > arItemIDs[i].Value) { nMin = arItemIDs[i].Value; nPos = i; } } int nAmount = GetAmount(nPos) - 1; if (nAmount == 0) { nID = 0; } SetItemAt(nPos, nID, nAmount); }
public int AddItem(int nID, int nAmount) { Item item = Item.GetItemByID(nID); while (nAmount != 0) { int pos = ItemIDs.ToList().FindIndex(obj => obj.Key == nID && item.MaxStack > obj.Value); if (pos < 0) { pos = ItemIDs.ToList().FindIndex(obj => obj.Key == 0); } if (pos < 0) { return(nAmount); } int nTemp = item.MaxStack - GetAmount(pos); if (nAmount > nTemp) { SetItemAt(pos, nID, item.MaxStack); nAmount -= nTemp; } else { SetItemAt(pos, nID, GetAmount(pos) + nAmount); nAmount = 0; } } return(0); }
public ItemIcon SetItemID(int itemID) { this.itemID = itemID; var sprites = Resources.LoadAll <Sprite>("Arts/UI2/Item/AllItems"); this.itemIcon.sprite = sprites[ItemIDs.ItemID2ItemIndex(itemID)]; return(this); }
public void LoadItems() { string dataPath = "assets/Data/ItemInfo.json"; ItemsData items = null; try { items = Helper.GetHelper().Data.ReadJsonFile <ItemsData>(dataPath); if (items == null) { Printer.Error($"The {dataPath} file seems to be missing or invalid."); } } catch (Exception ex) { Printer.Error($"The {dataPath} file seems to be missing or invalid.\n{ex}"); } ItemIDNames.Clear(); ItemNames.Clear(); ItemIDs.Clear(); ItemDescriptions.Clear(); var currLang = LocalizedContentManager.CurrentLanguageCode; for (int i = 0; i < items.itemsData.Count; i++) { ItemIDNames.Add(items.itemsData[i].IDName); if (currLang != LocalizedContentManager.LanguageCode.en) { if (items.itemsData[i].NameLocalization.ContainsKey(currLang.ToString()) && items.itemsData[i].NameLocalization[currLang.ToString()].Length > 0) { ItemNames.Add(items.itemsData[i].IDName, items.itemsData[i].NameLocalization[currLang.ToString()]); } else { ItemNames.Add(items.itemsData[i].IDName, items.itemsData[i].Name); } if (items.itemsData[i].DescriptionLocalization.ContainsKey(currLang.ToString()) && items.itemsData[i].DescriptionLocalization[currLang.ToString()].Length > 0) { ItemDescriptions.Add(items.itemsData[i].IDName, items.itemsData[i].DescriptionLocalization[currLang.ToString()]); } else { ItemDescriptions.Add(items.itemsData[i].IDName, items.itemsData[i].Description); } } else { ItemNames.Add(items.itemsData[i].IDName, items.itemsData[i].Name); ItemDescriptions.Add(items.itemsData[i].IDName, items.itemsData[i].Description); } ItemIDs.Add(items.itemsData[i].IDName, items.itemsData[i].ID); } }
public void Validate() { View.ValidateRequired("View"); ItemIDs.ValidateOptional("ItemIDs"); Keys.ValidateOptional("Keys"); Filters.ValidateOptional <ItemFilter>("Filter"); ClientIDs.ValidateOptional("ClientIDs"); MaxResults.ValidateOptional("MaxResults"); MaxFullItems.ValidateOptional("MaxFullItems"); }
public override bool Equals(object obj) { try { var newObj = (TestObject)obj; if (newObj != null && newObj.PlayerName == PlayerName && newObj.ModsEnabled == ModsEnabled && newObj.Kills == Kills && !newObj.ItemIDs.Except(ItemIDs).Any() && !ItemIDs.Except(newObj.ItemIDs).Any()) { return(true); } } catch (Exception e) { return(false); } return(false); }
public static Tuple <int, int> GetItemIdFromString(string name) { string[] data = name.Replace("minecraft:", "").Replace(" ", "_").ToUpper().Split(':'); int id = 0; int meta = 0; if (data.Length == 1) { int.TryParse(data[0], out id); } if (data.Length == 2) { int.TryParse(data[0], out id); int.TryParse(data[1], out meta); } ItemIDs ids = new ItemIDs(); FieldInfo info = ids.GetType().GetField(data[0]); if (info != null) { id = (int)info.GetValue(ids); } else { BlockIDs ids2 = new BlockIDs(); FieldInfo info2 = ids2.GetType().GetField(data[0]); if (info2 != null) { id = (int)info2.GetValue(ids2); if (id > 255) { id = -id + 255; } } } return(new Tuple <int, int>(id, meta)); }
public void Init() { foreach (int key in MineNET_Registries.Block.Keys) { if (MineNET_Registries.Block.TryGetValue(key, out Block block)) { this.Set(new ItemBlock(block)); } } FieldInfo[] fields = new ItemIDs().GetType().GetFields(); //TODO for (int i = 0; i < fields.Length; ++i) { FieldInfo field = fields[i]; this.Set(new ItemUnknown((int)field.GetValue(null), field.Name)); } this.Set(new ItemIronShovel()); //256 this.Set(new ItemIronPickaxe()); //257 this.Set(new ItemIronAxe()); //258 this.Set(new ItemFlintAndSteel()); //259 this.Set(new ItemApple()); //260 this.Set(new ItemBow()); //261 this.Set(new ItemArrow()); //262 this.Set(new ItemCoal()); //263 this.Set(new ItemDiamond()); //264 this.Set(new ItemIronIngot()); //265 this.Set(new ItemGoldIngot()); //266 this.Set(new ItemIronSword()); //267 this.Set(new ItemWoodenSword()); //268 this.Set(new ItemWoodenShovel()); //269 this.Set(new ItemWoodenPickaxe()); //270 this.Set(new ItemWoodenAxe()); //271 this.Set(new ItemStoneSword()); //272 this.Set(new ItemStoneShovel()); //273 this.Set(new ItemStonePickaxe()); //274 this.Set(new ItemStoneAxe()); //275 this.Set(new ItemDiamondSword()); //276 this.Set(new ItemDiamondShovel()); //277 this.Set(new ItemDiamondPickaxe()); //278 this.Set(new ItemDiamondAxe()); //279 this.Set(new ItemStick()); //280 this.Set(new ItemBowl()); //281 this.Set(new ItemMushroomStew()); //282 this.Set(new ItemGoldenSword()); //283 this.Set(new ItemGoldenShovel()); //284 this.Set(new ItemGoldenPickaxe()); //285 this.Set(new ItemGoldenAxe()); //286 this.Set(new ItemString()); //287 this.Set(new ItemFeather()); //288 this.Set(new ItemGunpowder()); //289 this.Set(new ItemWoodenHoe()); //290 this.Set(new ItemStoneHoe()); //291 this.Set(new ItemIronHoe()); //292 this.Set(new ItemDiamondHoe()); //293 this.Set(new ItemGoldenHoe()); //294 this.Set(new ItemWheatSeeds()); //295 this.Set(new ItemWheat()); //296 this.Set(new ItemBread()); //297 this.Set(new ItemLeatherHelmet()); //298 this.Set(new ItemLeatherChestplate()); //299 this.Set(new ItemLeatherLeggings()); //300 this.Set(new ItemLeatherBoots()); //301 this.Set(new ItemChainmailHelmet()); //302 this.Set(new ItemChainmailChestplate()); //303 this.Set(new ItemChainmailLeggings()); //304 this.Set(new ItemChainmailBoots()); //305 this.Set(new ItemIronHelmet()); //306 this.Set(new ItemIronChestplate()); //307 this.Set(new ItemIronLeggings()); //308 this.Set(new ItemIronBoots()); //309 this.Set(new ItemDiamondHelmet()); //310 this.Set(new ItemDiamondChestplate()); //311 this.Set(new ItemDiamondLeggings()); //312 this.Set(new ItemDiamondBoots()); //313 this.Set(new ItemGoldenHelmet()); //314 this.Set(new ItemGoldenChestplate()); //315 this.Set(new ItemGoldenLeggings()); //316 this.Set(new ItemGoldenBoots()); //317 this.Set(new ItemFlint()); //318 this.Set(new ItemPorkchop()); //319 this.Set(new ItemCookedPorkchop()); //320 this.Set(new ItemPainting()); //321 this.Set(new ItemGoldenApple()); //322 this.Set(new ItemSign()); //323 this.Set(new ItemWoodenDoor()); //324 this.Set(new ItemBucket()); //325 this.Set(new ItemMinecart()); //328 this.Set(new ItemSaddle()); //329 this.Set(new ItemIronDoor()); //330 this.Set(new ItemRedstone()); //331 this.Set(new ItemSnowball()); //332 this.Set(new ItemBoat()); //333 this.Set(new ItemLeather()); //334 this.Set(new ItemKelp()); //335 this.Set(new ItemBrick()); //336 this.Set(new ItemClayBall()); //337 this.Set(new ItemReeds()); //338 this.Set(new ItemPaper()); //339 this.Set(new ItemBook()); //340 this.Set(new ItemSlimeBall()); //341 this.Set(new ItemChestMinecart()); //342 this.Set(new ItemEgg()); //344 this.Set(new ItemCompass()); //345 this.Set(new ItemFishingRod()); //346 this.Set(new ItemClock()); //347 this.Set(new ItemGlowstoneDust()); //348 this.Set(new ItemFish()); //349 this.Set(new ItemCookedFish()); //350 this.Set(new ItemDye()); //351 this.Set(new ItemBone()); //352 }
public bool HasItem(ItemIDs item) { return(currentItems.Contains(item)); }
public void AddItem(ItemIDs item) { currentItems.Add(item); }
public int CompareTo(Item other) { return(ItemIDs.CompareTo(other.ItemIDs)); }