void OnServerInitialized()
        {
            initalized                = true;
            originalDespawnTime       = ConVar.Server.itemdespawn; //Just set items not to despawn, and handle removing manually
            ConVar.Server.itemdespawn = float.MaxValue;

            settings.Instance.Initialize();
            settings.Save();
            //settings = new ConfigurationAccessor<Settings>("NoDespawning-Settings");


            //Puts($"Worldsize: {ConVar.Server.worldsize}");
            halfSize = ConVar.Server.worldsize / 2;
            itemGrid = new ItemGrid();
            itemGrid.Init();
            var items = GameObject.FindObjectsOfType <DroppedItem>();

            Puts($"Found {items.Length} dropped items");
            int loops = 0;

            try //Just incase shit hits the fan when looping through ALL items
            {
                foreach (var item in items)
                {
                    itemGrid.AssignToGrid(item);
                    loops++;
                }
            }
            catch (Exception ex)
            {
                Puts($"FAILED! Only looped through {loops} items\n {ex}");

                return;
            }
            itemGrid.DeactivateGrids(); //Start them up disabled
            Puts($"Assigned {items.Length} dropped items into the grid.");
            _despawnTimer = timer.Every(despawnTimerDelay, DespawnLoop);
            PrintItemAmounts();
            //timer.Every(300f, PrintItemAmounts);
        }