// Throw item
    public void ThrowItem()
    {
        // Only activates when item is being held
        if (heldItem != null)
        {
            ConvertTagtoNum();
            heldItem = null;
            itemDisplay.DisableImage();

            GameObject thrownItem = Instantiate(fruits[tagIndex], transform.position + new Vector3(0, 1), Quaternion.identity) as GameObject;
            thrownItem.GetComponent <Rigidbody2D>().velocity = thrownItem.transform.up * throwForce;
            thrownItem.GetComponent <ItemParameters>().SetHeldStatus(true);
        }
    }