Beispiel #1
0
    void OnMouseDown()
    {
        if (_hasItem)
        {
            _windowChar.currentItemSelected = _item;
            _boxItem.showItemDetail(this.gameObject);
        }

        _diff.GetComponent <ListItensController>().OnMouseDown();
    }
Beispiel #2
0
    void OnMouseDown()
    {
        if (_hasItem)
        {
            Debug.Log("Item clicked");
            _windowChar.currentItemSelected = _item;
            _boxItem.showItemDetail(this.gameObject);
        }

        _windowChar.slotSelected      = this.gameObject;
        _windowChar.itemNumSelected   = itemNum;
        _windowChar.itemSelected      = _itemTypeSlot;
        _windowChar.equipmentSelected = _equipTypeSlot;
    }