Beispiel #1
0
    void Awake()
    {
        p1 = p1SlimePanel.GetComponent <BattlePanel>();
        p2 = p2SlimePanel.GetComponent <BattlePanel>();
        pv = GetComponent <PhotonView>();
        //msc = GameObject.Find()
        pv.RPC("SetBattleOverlay", RpcTarget.All);
        prevHealth = (int)PhotonNetwork.LocalPlayer.CustomProperties["PlayerSlimeHealth"];
        pi         = GameObject.Find("PlayerInfo").GetComponent <PlayerInfo>();
        Debug.Log(PhotonNetwork.LocalPlayer.ActorNumber);

        Hashtable resetMyHealth = new Hashtable();

        resetMyHealth.Add("PlayerSlimeHealth", 100);
        PhotonNetwork.LocalPlayer.SetCustomProperties(resetMyHealth);

        if (PhotonNetwork.LocalPlayer.ActorNumber == 1)
        {
            p2.MyCurrentHealthText.gameObject.SetActive(false);
        }
        else
        {
            p1.MyCurrentHealthText.gameObject.SetActive(false);
        }

        idata.BuildItems();
    }
Beispiel #2
0
    // Start is called before the first frame update

    void Start()
    {
        pReference = GameObject.Find("PlayerInfo").GetComponent <PlayerInfo>();
        if (!pReference.LoggedInFirstTime)
        {
            pReference.LoggedInFirstTime = true;
        }
        if (pReference.mySlime.getNme() != "")
        {
            SlimeButton.image.sprite = ssl[pReference.mySlime.getSlimeEvolutionStage() - 1].SlimeStage[pReference.mySlime.getSlimeIndex()];
        }
        else
        {
            pReference.SlimeEggTapped = false;
            SlimeButton.image.sprite  = baseEgg;
        }

        id.BuildItems();
    }