Beispiel #1
0
        public void UseMagnifyingGlass(short nMagnifyingPOS, short nEquipPOS)
        {
            if (Parent.Stats.nHP <= 0)
            {
                return;
            }

            var pTemplate = InventoryManipulator.GetItem(Parent, InventoryType.Consume, nMagnifyingPOS).Template as ConsumeItemTemplate;
            var pEquip    = InventoryManipulator.GetItem(Parent, InventoryType.Equip, nEquipPOS) as GW_ItemSlotEquip;

            if (pEquip is null || pTemplate is null)
            {
                return;
            }

            if (pEquip.HasVisiblePotential)
            {
                return;
            }
            if (pEquip.nGrade == PotentialGradeCode.Normal)
            {
                return;
            }
            if (pEquip.CashItem)
            {
                return;
            }
            if (!ItemLogic.MagnifyingGlass(pTemplate.TemplateId))
            {
                return;
            }

            if (pEquip.EquipTemplate.ReqLevel > ItemConstants.GlassRevealLevel(pTemplate.TemplateId))
            {
                return;
            }

            if (pEquip.nOption1 == 0)
            {
                pEquip.nGrade = PotentialGradeCode.Visible_Rare;                 // cant get epic on first reveal
            }
            else
            {
                switch (pEquip.nGrade)
                {
                case PotentialGradeCode.Hidden_Rare:
                    if (Constants.Rand.NextDouble() < RateConstants.ItemPotential_EpicOdds)
                    {
                        pEquip.nGrade = PotentialGradeCode.Visible_Epic;
                    }
                    else
                    {
                        pEquip.nGrade = PotentialGradeCode.Visible_Rare;
                    }
                    break;

                case PotentialGradeCode.Hidden_Epic:
                    if (Constants.Rand.NextDouble() < RateConstants.ItemPotential_UniqueOdds)
                    {
                        pEquip.nGrade = PotentialGradeCode.Visible_Unique;
                    }
                    else
                    {
                        pEquip.nGrade = PotentialGradeCode.Visible_Epic;
                    }
                    break;

                case PotentialGradeCode.Hidden_Unique:
                    pEquip.nGrade = PotentialGradeCode.Visible_Unique;
                    break;
                }
            }

            var potentialCollection = MasterManager.ItemOptionTemplates
                                      .GetAll()
                                      .Where(p
                                             => p.ReqLevel <= pEquip.EquipTemplate.ReqLevel && // throw out incorrect level range
                                             ItemConstants.OptionTypeFitsEquipType(pEquip.nItemID, p.OptionType) && // throw out incorrect equip types
                                             ItemConstants.OptionGradeFitsEquipGrade(p.TemplateId, pEquip.nGrade) && // throw out incorrect grade codes
                                             p.OptionType != 90 // these show "Hidden" for some reason o___o
                                             );

            var itemOptionTemplates = potentialCollection as ItemOptionTemplate[] ?? potentialCollection.ToArray();

            if (itemOptionTemplates.Length <= 3)
            {
                throw new IndexOutOfRangeException($"unable to put potential on item. CID: {Parent.dwId} | EPOS: {nEquipPOS} | Grade: {nameof(pEquip.nGrade)} | Level: {pEquip.EquipTemplate.ReqLevel}");
            }

            var lines = new List <int>
            {
                itemOptionTemplates.Random().TemplateId,
                itemOptionTemplates.Random().TemplateId
            };

            lines.Sort();             // so the potential grades are in order

            if (pEquip.nOption3 == 0 || pEquip.nOption1 == 0)
            {
                var odds = pEquip.nOption1 == 0
                                        ? RateConstants.ItemPotential_ThirdLineFirstReveal
                                        : RateConstants.ItemPotential_ThirdLineOdds;

                // lower odds for third line on first reveal
                if (Constants.Rand.NextDouble() < odds)
                {
                    pEquip.nOption3 = (short)lines[0];
                }
            }
            else             // option1 > 0 && option3 != 0
            {
                pEquip.nOption3 = (short)lines[0];
            }

            pEquip.nOption2 = (short)lines[1];

            // recalculate to ensure the first option is always the same grade as the equip
            pEquip.nOption1 = (short)itemOptionTemplates
                              .Where(p => ItemConstants.GradeCodeByID(p.TemplateId) == pEquip.nGrade &&
                                     p.TemplateId >= lines[1]).Random()
                              .TemplateId;

            pEquip.sTitle = $"{pEquip.nOption1}|{pEquip.nOption2}";

            Parent.Modify.Inventory(ctx =>
            {
                ctx.UpdateEquipInformation(pEquip, nEquipPOS);
            });

            InventoryManipulator.RemoveFrom(Parent, InventoryType.Consume, nMagnifyingPOS);

            Parent.SendPacket(pEquip.ShowItemReleaseEffect(Parent.dwId, nEquipPOS));
        }