public void On_ItemLoseCondition(ItemConditionEvent ilc) { { BasePlayer player = ilc.Item._item.GetOwnerPlayer(); if (ilc.Item == null) { return; } if (player.IsAlive() && player != null) { ilc.Item._item.DoRepair(0.0f); } } }
public void On_ItemLoseCondition(ItemConditionEvent ice) { SetHookWorking("On_ItemLoseCondition"); Broadcast(ice.Item.Name + " lost condition"); }