private void Start() { for (int i = 0; i < listItemName.Count; i++) { //Instantiate(prefabItem, gridTrans.position, gridTrans.rotation); GameObject _go = NGUITools.AddChild(grid.gameObject, prefabItem); Item77 _scp = _go.GetComponent <Item77>(); _scp.SetInit(listItemName[i]); listItem.Add(_scp); } grid.Reposition(); scrollview.ResetPosition(); }
public void Invoke_SelectItem(Item77 _scp) { Ui_SelectItem.ins.SetItem(_scp); }
public void SetItem(Item77 _scp) { Debug.Log(1 + ":" + _scp); sprite.spriteName = _scp.spriteName; }