public void ContinueGame() { played.Setcondition(true); cameraControl.cameraSpeed = CameraSpeed; Time.timeScale = 1; PauseScreen.SetActive(false); }
void Update() { played = FindObjectOfType <Isplayed>(); played.Setcondition(false); cameraControl = FindObjectOfType <CameraControl>(); if (cameraControl.cameraSpeed != 0) { CameraSpeed = cameraControl.cameraSpeed; cameraControl.cameraSpeed = 0f; } Time.timeScale = 0; }