public void AttackPerFrame(Vector2 inputVector, Vector2 movement, IsometricCharacterRenderer isoRenderer)
 {
     if (currentAttackState == IsometricCharacterRenderer.States.none)
     {
         isoRenderer.SetDirection(movement);
     }
     if (currentAttackState > animatedAttackState)
     {
         animatedAttackState += 1;
         isoRenderer.AttackDirection(inputVector, animatedAttackState);
         attackCounter = 0;
         playerAttackHitbox.HitboxDealDamage((int)animatedAttackState - 1);
     }
     else if (currentAttackState > 0)
     {
         if (attackCounter > attackFrames[(int)currentAttackState - 1])
         {
             currentAttackState  = IsometricCharacterRenderer.States.none;
             animatedAttackState = IsometricCharacterRenderer.States.none;
             attackCounter       = 0;
         }
         else
         {
             attackCounter++;
         }
     }
 }
    public void AttackPerFrame2(Vector2 inputVector, Vector2 movement, IsometricCharacterRenderer isoRenderer)
    {
        int curL = currentAttackString.Length;
        int aniL = animatedAttackString.Length;
        int id;

        if (animatedAttackString == "")
        {
            isoRenderer.SetDirection(movement);
        }
        if (curL > aniL)
        {
            animatedAttackString = currentAttackString.Substring(0, aniL + 1);
            id = attackHash.getKeyIndex(animatedAttackString);
            if (id != -1)
            {
                isoRenderer.AttackDirection(inputVector, stateHash[id]);
                PlaySound(animatedAttackString.Length);
                DoSpecial(inputVector, isoRenderer, animatedAttackString);
            }
            else
            {
                resetAttackString();
            }
            attackCounter = 0;
            if (id != -1)
            {
                playerAttackHitbox.HitboxDealDamage(id);
            }
        }
        if (curL > 0)
        {
            id = attackHash.getKeyIndex(animatedAttackString);
            if (id != -1)
            {
                if (attackCounter > attackFrames[id])
                {
                    resetAttackString();
                }
                else
                {
                    attackCounter++;
                }
            }
            else
            {
                resetAttackString();
            }
        }
    }