public override void OnInspectorGUI() { DrawDefaultInspector(); IslandGenerator generator = (IslandGenerator)target; if (GUILayout.Button("Build Mesh")) { generator.createAndUpdateMesh(); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); IslandGenerator generator = (IslandGenerator)target; if (GUILayout.Button("Build Mesh")) { generator.createAndUpdateMesh(); } }