void CreatePassage(Island islandA, Island islandB, Coord tileA, Coord tileB) { Island.ConnectIslands(islandA, islandB); List <Coord> line = GetLine(tileA, tileB); foreach (Coord c in line) { DrawCircle(c, 1); } }
void CreatePassage(Island islandA, Island islandB, Coord tileA, Coord tileB) { Island.ConnectIslands(islandA, islandB); Debug.DrawLine(CoordToWorldPoint(tileA), CoordToWorldPoint(tileB), Color.red); List <Coord> line = GetPassageLine(tileA, tileB); foreach (Coord c in line) { DrawCircle(c, UnityEngine.Random.Range(3, 5)); } }