Beispiel #1
0
        public static VertexPosNormTex Convert(IPVertexStruct *pVertex)
        {
            var pTexCoords = Irit.AttrGetUVAttrib(pVertex->Attr, IritStrings.uvvals);

            return(new VertexPosNormTex(
                       Convert(&pVertex->Coord),
                       -Convert(&pVertex->Normal),
                       pTexCoords != (void *)0 ? *(Vector2 *)pTexCoords : Vector2.Zero));
        }
Beispiel #2
0
        private IAsset BuildAsset(AssetLoadInfo loadInfo)
        {
            // todo: load from memory

            /* Get the data files: */
            Irit.IPSetFlattenObjects(0);

            var pFileName = Marshal.StringToHGlobalAnsi(loadInfo.LoadPath);
            var pObjects  = Irit.IPGetDataFiles((byte **)&pFileName, 1, TRUE, FALSE);

            Marshal.FreeHGlobal(pFileName);
            if (pObjects == NULL)
            {
                throw new Exception($"Failed to load '{loadInfo.LoadPath}' as an ITD model.");
            }

            pObjects = Irit.IPResolveInstances(pObjects);

            var viewMat = new IrtHmgnMatType
            {
Beispiel #3
0
        private static AssetLoadResultByLoader Load(AssetLoadInfo loadInfo, void *dicomManager)
        {
            int width, height, depth;

            CheckSuccess(DicomProject.AnalyzerGetDimensions(dicomManager, 1, &width, &height, &depth));

            var lowerBuffer  = new byte[width * height];
            var higherBuffer = new byte[width * height];
            var vertexList   = new List <VertexPosNormTex>();

            fixed(byte *pBuffer = higherBuffer)
            {
                int bufferSize = higherBuffer.Length;
                int bytesWritten;

                CheckSuccess(DicomProject.AnalyzerGetMonochromePixelDataBufferOfSlice(dicomManager, 1, pBuffer, &bufferSize, &bytesWritten));
            }

            for (int z = 1; z < depth; z++)
            {
                CodingHelper.Swap(ref lowerBuffer, ref higherBuffer);

                fixed(byte *pBuffer = higherBuffer)
                {
                    int bufferSize = higherBuffer.Length;
                    int bytesWritten;

                    CheckSuccess(DicomProject.AnalyzerGetMonochromePixelDataBufferOfSlice(dicomManager, z + 1, pBuffer, &bufferSize, &bytesWritten));
                }

                for (int y = 0; y < height - 1; y++)
                {
                    for (int x = 0; x < width - 1; x++)
                    {
                        var vx = (100f / width) * x - 50f;
                        var vy = (100f / height) * y - 50f;
                        var vz = (100f / depth) * z - 50f;

                        var yStride = width;

                        var mcCube = new MCCubeCornerScalarStruct
                        {
                            CubeDim   = new IrtPtType(100.0 / width, 100.0 / height, 100.0 / depth),
                            Vrtx0Lctn = new IrtPtType(vx, vy, vz)
                        };
                        mcCube.Corners[0] = UNormToDouble(lowerBuffer[yStride * y + x]);
                        mcCube.Corners[1] = UNormToDouble(lowerBuffer[yStride * y + (x + 1)]);
                        mcCube.Corners[2] = UNormToDouble(lowerBuffer[yStride * (y + 1) + (x + 1)]);
                        mcCube.Corners[3] = UNormToDouble(lowerBuffer[yStride * (y + 1) + x]);
                        mcCube.Corners[4] = UNormToDouble(higherBuffer[yStride * y + x]);
                        mcCube.Corners[5] = UNormToDouble(higherBuffer[yStride * y + (x + 1)]);
                        mcCube.Corners[6] = UNormToDouble(higherBuffer[yStride * (y + 1) + (x + 1)]);
                        mcCube.Corners[7] = UNormToDouble(higherBuffer[yStride * (y + 1) + x]);
                        // todo: use ref instead
                        EstimateGradient(&mcCube);
                        var MCPolys = Irit.MCThresholdCube(&mcCube, 0.5);

                        while (MCPolys != null)
                        {
                            var texCoord = new Vector2((float)x / width, (float)z / depth);

                            var vertex0    = MCPolys->GetClarityVertex(0, texCoord);
                            var vertexCurr = MCPolys->GetClarityVertex(1, texCoord);

                            for (var i = 2; i < MCPolys->NumOfVertices; i++)
                            {
                                var vertexPrev = vertexCurr;

                                vertexCurr = MCPolys->GetClarityVertex(i, texCoord);
                                vertexList.Add(vertex0);
                                vertexList.Add(vertexPrev);
                                vertexList.Add(vertexCurr);
                            }

                            //Irit.IritFree(MCPolys);

                            MCPolys = MCPolys->Pnext;
                        }
                    }
                }
            }

            var pack = new ResourcePack(ResourceVolatility.Immutable);

            var rawVerticesData = new RawDataResource(ResourceVolatility.Immutable, vertexList.Count * sizeof(VertexPosNormTex));

            pack.AddSubresource("VertexData", rawVerticesData);
            var pRawData = (VertexPosNormTex *)rawVerticesData.Map();

            for (int i = 0; i < vertexList.Count; i++)
            {
                pRawData[i] = vertexList[i];
            }
            rawVerticesData.Unmap(true);

            var vertexSet = new FlexibleModelVertexSet(ResourceVolatility.Immutable, new[] { new RawDataResSubrange(rawVerticesData, 0) }, VertexPosNormTex.GetElementsInfos(0), null);

            pack.AddSubresource("ModelVertexSet", vertexSet);
            var modelPart = new FlexibleModelPart
            {
                IndexCount        = vertexList.Count,
                PrimitiveTopology = FlexibleModelPrimitiveTopology.TriangleList,
                VertexSetIndex    = 0
            };
            var model = new FlexibleModel(ResourceVolatility.Immutable, new[] { vertexSet }, new[] { modelPart }, new Sphere(Vector3.Zero, 50));

            pack.AddSubresource("Model", model);
            pack.MainSubresource = model;

            CheckSuccess(DicomProject.AnalyzerKillDicomAnalyzer(&dicomManager));

            // todo: calculate hash honestly
            var hash     = AssetHashMd5.Random(new Random());
            var fileName = Path.GetFileName(loadInfo.LoadPath);
            var asset    = new Asset(loadInfo.AssetName, pack, AssetStorageType.ReferenceOriginal, hash, loadInfo.ReferencePath, fileName);

            return(AssetLoadResultByLoader.Success(asset));
        }