Beispiel #1
0
        private static void DrawUrdfJointData <T>(AGXUnity.IO.URDF.UJoint parent,
                                                  MemberInfo member,
                                                  T jointData)
            where T : struct
        {
            var fieldsAndProperties    = InvokeWrapper.FindFieldsAndProperties(typeof(T));
            var enabledFieldOrProperty = fieldsAndProperties.FirstOrDefault(wrapper => wrapper.Member.Name == "Enabled");

            if (enabledFieldOrProperty == null)
            {
                return;
            }
            var enabled = enabledFieldOrProperty.Get <bool>(jointData);

            using (new GUI.EnabledBlock(enabled)) {
                if (!InspectorGUI.Foldout(GetEditorData(parent, member.Name), InspectorGUI.MakeLabel(member)))
                {
                    return;
                }
                using (InspectorGUI.IndentScope.Single) {
                    foreach (var wrapper in fieldsAndProperties)
                    {
                        if (wrapper == enabledFieldOrProperty)
                        {
                            continue;
                        }

                        var drawer = GetDrawerMethod(wrapper.GetContainingType());
                        drawer.Drawer?.Invoke(null, new object[] { new object[] { jointData }, wrapper });
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Draw supported member GUI for given targets. This method supports
        /// non-UnityEngine.Object instances, such as pure Serializable classes,
        /// that are part of <paramref name="targets"/>. <paramref name="getChildCallback"/>
        /// is called to access these serializable objects. If <paramref name="getChildCallback"/>
        /// is null, targets will be rendered.
        /// </summary>
        /// <param name="targets">Target UnityEngine.Object instances (used for Undo and SetDirty).</param>
        /// <param name="getChildCallback">Null and targets will be rendered, otherwise the returned
        ///                                instance from this callback.</param>
        public static void DrawMembersGUI(Object[] targets,
                                          Func <Object, object> getChildCallback = null,
                                          SerializedObject fallback = null)
        {
            targets = targets.Where(obj => obj != null).ToArray();

            if (targets.Length == 0)
            {
                return;
            }

            var objects = targets.Select(target => getChildCallback == null ?
                                         target :
                                         getChildCallback(target))
                          .Where(obj => obj != null).ToArray();

            if (objects.Length == 0)
            {
                return;
            }

            Undo.RecordObjects(targets, "Inspector");

            var hasChanges = false;

            InvokeWrapper[] fieldsAndProperties = InvokeWrapper.FindFieldsAndProperties(objects[0].GetType());
            var             group = InspectorGroupHandler.Create();

            foreach (var wrapper in fieldsAndProperties)
            {
                if (!ShouldBeShownInInspector(wrapper.Member))
                {
                    continue;
                }

                group.Update(wrapper, objects[0]);

                if (group.IsHidden)
                {
                    continue;
                }

                var runtimeDisabled = EditorApplication.isPlayingOrWillChangePlaymode &&
                                      wrapper.Member.IsDefined(typeof(DisableInRuntimeInspectorAttribute), true);
                using (new GUI.EnabledBlock(UnityEngine.GUI.enabled && !runtimeDisabled))
                    hasChanges = HandleType(wrapper, objects, fallback) || hasChanges;
            }
            group.Dispose();

            if (hasChanges)
            {
                foreach (var obj in targets)
                {
                    EditorUtility.SetDirty(obj);
                }
            }
        }
        /// <summary>
        /// Draw supported member GUI for given targets. This method supports
        /// non-UnityEngine.Object instances, such as pure Serializable classes,
        /// that are part of <paramref name="targets"/>. <paramref name="getChildCallback"/>
        /// is called to access these serializable objects. If <paramref name="getChildCallback"/>
        /// is null, targets will be rendered.
        /// </summary>
        /// <param name="targets">Target UnityEngine.Object instances (used for Undo and SetDirty).</param>
        /// <param name="getChildCallback">Null and targets will be rendered, otherwise the returned
        ///                                instance from this callback.</param>
        public static void DrawMembersGUI(Object[] targets,
                                          Func <Object, object> getChildCallback = null,
                                          SerializedObject fallback = null)
        {
            targets = targets.Where(obj => obj != null).ToArray();

            if (targets.Length == 0)
            {
                return;
            }

            var objects = targets.Select(target => getChildCallback == null ?
                                         target :
                                         getChildCallback(target))
                          .Where(obj => obj != null).ToArray();

            if (objects.Length == 0)
            {
                return;
            }

            Undo.RecordObjects(targets, "Inspector");

            var hasChanges = false;

            InvokeWrapper[] fieldsAndProperties = InvokeWrapper.FindFieldsAndProperties(objects[0].GetType());
            var             group = InspectorGroupHandler.Create();

            foreach (var wrapper in fieldsAndProperties)
            {
                if (!ShouldBeShownInInspector(wrapper.Member))
                {
                    continue;
                }

                group.Update(wrapper, objects[0]);

                if (group.IsHidden)
                {
                    continue;
                }

                hasChanges = HandleType(wrapper, objects, fallback) || hasChanges;
            }
            group.Dispose();

            if (hasChanges)
            {
                foreach (var obj in targets)
                {
                    EditorUtility.SetDirty(obj);
                }
            }
        }
Beispiel #4
0
        public void ConstraintRowsGUI(GUISkin skin)
        {
            try {
                ConstraintUtils.ConstraintRowParser constraintRowParser = ConstraintUtils.ConstraintRowParser.Create(Constraint);

                InvokeWrapper[] memberWrappers = InvokeWrapper.FindFieldsAndProperties(null, typeof(ElementaryConstraintRowData));
                if (constraintRowParser.HasTranslationalRows)
                {
                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryTranslational), GUI.MakeLabel("Translational properties </b>(along constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.TranslationalRows, memberWrappers, skin);
                    }
                }

                if (constraintRowParser.HasRotationalRows)
                {
                    GUI.Separator();

                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryRotational), GUI.MakeLabel("Rotational properties </b>(about constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.RotationalRows, memberWrappers, skin);
                    }
                }

                ElementaryConstraintController[] controllers = Constraint.GetElementaryConstraintControllers();
                if (controllers.Length > 0)
                {
                    if (!constraintRowParser.Empty)
                    {
                        GUI.Separator();
                    }

                    if (GUI.Foldout(Selected(SelectedFoldout.Controllers), GUI.MakeLabel("Controllers", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12)) {
                            GUI.Separator();
                            foreach (var controller in controllers)
                            {
                                HandleConstraintControllerGUI(controller, skin);

                                GUI.Separator();
                            }
                        }
                    }
                }
            }
            catch (AgXUnity.Exception e) {
                GUILayout.Label(GUI.MakeLabel("Unable to parse constraint rows", true), skin.label);
                GUILayout.Label(GUI.MakeLabel("  - " + e.Message, Color.red), skin.label);
            }
        }
Beispiel #5
0
        private static bool DrawMembersGUI(object obj, T target, GUISkin skin)
        {
            if (obj == null)
            {
                return(false);
            }

            if (obj == target)
            {
                Utils.GUI.PreTargetMembers(target, skin);
            }

            bool changed = false;

            InvokeWrapper[] fieldsAndProperties = InvokeWrapper.FindFieldsAndProperties(obj);
            foreach (InvokeWrapper wrapper in fieldsAndProperties)
            {
                if (ShouldBeShownInInspector(wrapper.Member))
                {
                    changed = HandleType(wrapper, target, skin) || changed;
                }
            }

            var methods = from methodInfo in obj.GetType().GetMethods(BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static)
                          where
                          ShouldBeShownInInspector(methodInfo)
                          select methodInfo;

            methods.ToList().ForEach(methodInfo => changed = HandleMethod(methodInfo, target, skin) || changed);

            if (obj == target)
            {
                Utils.GUI.PostTargetMembers(target, skin);
            }

            return(changed);
        }
Beispiel #6
0
        public override void OnPreTargetMembersGUI()
        {
            var skin           = InspectorEditor.Skin;
            var constraints    = GetTargets <Constraint>().ToArray();
            var refConstraint  = constraints[0];
            var differentTypes = false;
            var anyUnknownType = constraints.Any(c => c.Type == ConstraintType.Unknown);

            for (int i = 1; i < constraints.Length; ++i)
            {
                differentTypes = differentTypes || refConstraint.Type != constraints[i].Type;
            }

            // Render AttachmentPair GUI.
            ConstraintAttachmentFrameTool.OnPreTargetMembersGUI();

            Undo.RecordObjects(constraints, "ConstraintTool");

            UnityEngine.GUI.changed = false;

            // The constraint type is Unknown when, e.g., go.AddComponent<Constraint>()
            // or when the constraint has been reset. If any of the selected constraints
            // is of type Unknown, we exit the GUI here.
            if (!ConstraintTypeGUI(constraints, differentTypes))
            {
                return;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.CollisionsState != constraint.CollisionsState);
            var collisionsState = ConstraintCollisionsStateGUI(refConstraint.CollisionsState);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.CollisionsState = collisionsState;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.SolveType != constraint.SolveType);
            var solveType = ConstraintSolveTypeGUI(refConstraint.SolveType);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.SolveType = solveType;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.ConnectedFrameNativeSyncEnabled != constraint.ConnectedFrameNativeSyncEnabled);
            var frameNativeSync = ConstraintConnectedFrameSyncGUI(refConstraint.ConnectedFrameNativeSyncEnabled);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.ConnectedFrameNativeSyncEnabled = frameNativeSync;
                }
                UnityEngine.GUI.changed = false;
            }

            if (differentTypes)
            {
                InspectorGUI.WarningLabel("Constraints are of different types.\nRow data editing not supported.");
                return;
            }

            Func <string, EditorDataEntry> selected = (id) =>
            {
                return(EditorData.Instance.GetData(refConstraint, id, entry => entry.Bool = false));
            };

            var constraintsParser = (from constraint
                                     in constraints
                                     select ConstraintUtils.ConstraintRowParser.Create(constraint)).ToArray();
            var allElementaryConstraints = constraints.SelectMany(constraint => constraint.GetOrdinaryElementaryConstraints()).ToArray();

            Undo.RecordObjects(allElementaryConstraints, "ConstraintTool");

            var ecRowDataWrappers = InvokeWrapper.FindFieldsAndProperties <ElementaryConstraintRowData>();

            foreach (ConstraintUtils.ConstraintRowParser.RowType rowType in Enum.GetValues(typeof(ConstraintUtils.ConstraintRowParser.RowType)))
            {
                if (!InspectorGUI.Foldout(selected("ec_" + rowType.ToString()),
                                          GUI.MakeLabel(rowType.ToString() + " properties", true)))
                {
                    continue;
                }

                using (InspectorGUI.IndentScope.Single) {
                    var refTransOrRotRowData = constraintsParser[0][rowType];
                    foreach (var wrapper in ecRowDataWrappers)
                    {
                        if (!InspectorEditor.ShouldBeShownInInspector(wrapper.Member))
                        {
                            continue;
                        }

                        for (int i = 0; i < 3; ++i)
                        {
                            var rowDataInstances = (from constraintParser
                                                    in constraintsParser
                                                    where constraintParser[rowType][i] != null
                                                    select constraintParser[rowType][i].RowData).ToArray();

                            using (new GUI.EnabledBlock(refTransOrRotRowData[i] != null)) {
                                var labelContent = i == 0 ? InspectorGUI.MakeLabel(wrapper.Member) : null;
                                var fieldContent = GUI.MakeLabel(RowLabels[i], RowColors[i]);
                                if (wrapper.IsType <float>())
                                {
                                    EditorGUI.showMixedValue = !wrapper.AreValuesEqual(rowDataInstances);
                                    var value = InspectorGUI.CustomFloatField(labelContent,
                                                                              fieldContent,
                                                                              wrapper.Get <float>(refTransOrRotRowData[i]?.RowData));
                                    if (UnityEngine.GUI.changed)
                                    {
                                        foreach (var constraintParser in constraintsParser)
                                        {
                                            wrapper.ConditionalSet(constraintParser[rowType][i]?.RowData, value);
                                        }
                                    }
                                }
                                else if (wrapper.IsType <RangeReal>())
                                {
                                    EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                                       wrapper.Get <RangeReal>(rowData).Min)) ||
                                                               rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                                       wrapper.Get <RangeReal>(rowData).Max));
                                    var rangeChangeData = InspectorGUI.RangeRealField(labelContent,
                                                                                      wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData),
                                                                                      GUI.MakeLabel(RowLabels[i], RowColors[i]));
                                    if (rangeChangeData.MinChanged || rangeChangeData.MaxChanged)
                                    {
                                        foreach (var constraintParser in constraintsParser)
                                        {
                                            var range = wrapper.Get <RangeReal>(constraintParser[rowType][i].RowData);
                                            if (rangeChangeData.MinChanged)
                                            {
                                                range.Min = rangeChangeData.Min;
                                            }
                                            if (rangeChangeData.MaxChanged)
                                            {
                                                range.Max = rangeChangeData.Max;
                                            }

                                            // Validation of Min > Max has to go somewhere else because if e.g.,
                                            // Min = 50 and the user wants to type Max = 200 we're receiving
                                            // Max = 2 as the user types.

                                            wrapper.ConditionalSet(constraintParser[rowType][i].RowData, range);
                                        }
                                    }
                                }
                            }

                            UnityEngine.GUI.changed  = false;
                            EditorGUI.showMixedValue = false;
                        }
                    } // For type wrappers.
                }     // Indentation.
            }         // For Translational, Rotational.

            var ecControllers = refConstraint.GetElementaryConstraintControllers();

            if (ecControllers.Length > 0 &&
                InspectorGUI.Foldout(selected("controllers"),
                                     GUI.MakeLabel("Controllers", true)))
            {
                using (InspectorGUI.IndentScope.Single) {
                    foreach (var refController in ecControllers)
                    {
                        var controllerType    = refController.GetControllerType();
                        var controllerTypeTag = controllerType.ToString()[0].ToString();
                        var controllerName    = ConstraintUtils.FindName(refController);
                        if (controllerName.EndsWith(" Controller"))
                        {
                            controllerName = controllerName.Remove(controllerName.LastIndexOf(" Controller"));
                        }
                        var controllerLabel = GUI.MakeLabel((controllerType == Constraint.ControllerType.Rotational ?
                                                             GUI.Symbols.CircleArrowAcw.ToString() + " " :
                                                             GUI.Symbols.ArrowRight.ToString() + " ") + controllerName, true);
                        if (!InspectorGUI.Foldout(selected(controllerTypeTag + controllerName),
                                                  controllerLabel))
                        {
                            continue;
                        }

                        var controllers = (from constraint
                                           in constraints
                                           from controller
                                           in constraint.GetElementaryConstraintControllers()
                                           where controller.GetType() == refController.GetType() &&
                                           controller.GetControllerType() == refController.GetControllerType()
                                           select controller).ToArray();
                        using (InspectorGUI.IndentScope.Single) {
                            InspectorEditor.DrawMembersGUI(controllers);
                            InspectorEditor.DrawMembersGUI(controllers, controller => (controller as ElementaryConstraint).RowData[0]);
                        }
                    }
                }
            }
        }
Beispiel #7
0
        public override void OnPreTargetMembersGUI()
        {
            var skin           = InspectorEditor.Skin;
            var constraints    = GetTargets <Constraint>().ToArray();
            var refConstraint  = constraints[0];
            var differentTypes = false;

            for (int i = 1; i < constraints.Length; ++i)
            {
                differentTypes = differentTypes || refConstraint.Type != constraints[i].Type;
            }

            GUILayout.Label(GUI.MakeLabel((differentTypes ?
                                           "Constraints" :
                                           refConstraint.Type.ToString() + (IsMultiSelect ? "s" : string.Empty)),
                                          24,
                                          true),
                            GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            // Render AttachmentPair GUI.
            ConstraintAttachmentFrameTool.OnPreTargetMembersGUI();

            Undo.RecordObjects(constraints, "ConstraintTool");

            UnityEngine.GUI.changed = false;

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.CollisionsState != constraint.CollisionsState);
            var collisionsState = ConstraintCollisionsStateGUI(refConstraint.CollisionsState, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.CollisionsState = collisionsState;
                }
                UnityEngine.GUI.changed = false;
            }

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.SolveType != constraint.SolveType);
            var solveType = ConstraintSolveTypeGUI(refConstraint.SolveType, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.SolveType = solveType;
                }
                UnityEngine.GUI.changed = false;
            }

            GUI.Separator();

            EditorGUI.showMixedValue = constraints.Any(constraint => refConstraint.ConnectedFrameNativeSyncEnabled != constraint.ConnectedFrameNativeSyncEnabled);
            var frameNativeSync = ConstraintConnectedFrameSyncGUI(refConstraint.ConnectedFrameNativeSyncEnabled, skin);

            EditorGUI.showMixedValue = false;

            if (UnityEngine.GUI.changed)
            {
                foreach (var constraint in constraints)
                {
                    constraint.ConnectedFrameNativeSyncEnabled = frameNativeSync;
                }
                UnityEngine.GUI.changed = false;
            }

            if (differentTypes)
            {
                GUI.WarningLabel("Constraints are of different types.\nRow data editing not supported.", skin);
                return;
            }

            Func <string, EditorDataEntry> selected = (id) =>
            {
                return(EditorData.Instance.GetData(refConstraint, id, entry => entry.Bool = false));
            };

            var constraintsParser = (from constraint
                                     in constraints
                                     select ConstraintUtils.ConstraintRowParser.Create(constraint)).ToArray();
            var allElementaryConstraints = constraints.SelectMany(constraint => constraint.GetOrdinaryElementaryConstraints()).ToArray();

            Undo.RecordObjects(allElementaryConstraints, "ConstraintTool");

            var ecRowDataWrappers = InvokeWrapper.FindFieldsAndProperties <ElementaryConstraintRowData>();

            GUI.Separator();
            foreach (ConstraintUtils.ConstraintRowParser.RowType rowType in Enum.GetValues(typeof(ConstraintUtils.ConstraintRowParser.RowType)))
            {
                if (!GUI.Foldout(selected("ec_" + rowType.ToString()),
                                 GUI.MakeLabel(rowType.ToString() + " properties", true),
                                 skin))
                {
                    GUI.Separator();
                    continue;
                }

                using (new GUI.Indent(12)) {
                    var refTransOrRotRowData = constraintsParser[0][rowType];
                    foreach (var wrapper in ecRowDataWrappers)
                    {
                        if (!InspectorEditor.ShouldBeShownInInspector(wrapper.Member))
                        {
                            continue;
                        }
                        using (new GUILayout.HorizontalScope()) {
                            GUILayout.Label(InspectorGUI.MakeLabel(wrapper.Member), skin.label);
                            GUILayout.FlexibleSpace();
                            using (new GUILayout.VerticalScope()) {
                                for (int i = 0; i < 3; ++i)
                                {
                                    var rowDataInstances = (from constraintParser
                                                            in constraintsParser
                                                            where constraintParser[rowType][i] != null
                                                            select constraintParser[rowType][i].RowData).ToArray();
                                    // TODO: This could probably be replaced by using InspectorEditor.HandleType
                                    //       with a tweak. We use wrapper.Get<type>( foo.RowData ) while our
                                    //       drawers uses wrapper.Get<type>().
                                    // UPDATE: Probably not worth it because we have to override all labels
                                    //         written by our default drawers.
                                    // ****************************************************************************
                                    //var objects = ( from constraintParser
                                    //                in constraintsParser
                                    //                where constraintParser[ rowType ][ i ] != null
                                    //                select constraintParser[ rowType ][ i ].RowData ).ToArray();
                                    //using ( new GUILayout.HorizontalScope() )
                                    //using ( new GUI.EnabledBlock( refTransOrRotRowData[ i ] != null ) ) {
                                    //  RowLabel( i, skin );
                                    //  InspectorEditor.HandleType( wrapper, objects );
                                    //}
                                    // ****************************************************************************

                                    using (new GUILayout.HorizontalScope())
                                        using (new GUI.EnabledBlock(refTransOrRotRowData[i] != null)) {
                                            RowLabel(i, skin);

                                            // Handling type float, e.g., compliance and damping.
                                            if (wrapper.IsType <float>())
                                            {
                                                EditorGUI.showMixedValue = !wrapper.AreValuesEqual(rowDataInstances);
                                                var value = EditorGUILayout.FloatField(wrapper.Get <float>(refTransOrRotRowData[i]?.RowData));
                                                if (UnityEngine.GUI.changed)
                                                {
                                                    foreach (var constraintParser in constraintsParser)
                                                    {
                                                        wrapper.ConditionalSet(constraintParser[rowType][i].RowData, value);
                                                    }
                                                    UnityEngine.GUI.changed = false;
                                                }
                                                EditorGUI.showMixedValue = false;
                                            }
                                            // Handling type RangeReal, e.g., force range.
                                            // Note: During multi-selection we don't want to write, e.g., Min from
                                            //       reference row data when value for Max is changed.
                                            else if (wrapper.IsType <RangeReal>())
                                            {
                                                EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                                                   wrapper.Get <RangeReal>(rowData).Min));
                                                var forceRangeMin = EditorGUILayout.FloatField(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Min,
                                                                                               GUILayout.MaxWidth(128));
                                                var forceRangeMinChanged = UnityEngine.GUI.changed;
                                                EditorGUI.showMixedValue = false;
                                                UnityEngine.GUI.changed  = false;
                                                EditorGUI.showMixedValue = rowDataInstances.Any(rowData => !Equals(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                                                   wrapper.Get <RangeReal>(rowData).Max));
                                                var forceRangeMax = EditorGUILayout.FloatField(wrapper.Get <RangeReal>(refTransOrRotRowData[i]?.RowData).Max,
                                                                                               GUILayout.MaxWidth(128));
                                                if (forceRangeMinChanged || UnityEngine.GUI.changed)
                                                {
                                                    foreach (var constraintParser in constraintsParser)
                                                    {
                                                        var range = wrapper.Get <RangeReal>(constraintParser[rowType][i].RowData);
                                                        if (forceRangeMinChanged)
                                                        {
                                                            range.Min = forceRangeMin;
                                                        }
                                                        if (UnityEngine.GUI.changed)
                                                        {
                                                            range.Max = forceRangeMax;
                                                        }

                                                        // Validation of Min > Max has to go somewhere else because if e.g.,
                                                        // Min = 50 and the user wants to type Max = 200 we're receiving
                                                        // Max = 2 as the user types.

                                                        wrapper.ConditionalSet(constraintParser[rowType][i].RowData, range);
                                                    }
                                                    UnityEngine.GUI.changed  = false;
                                                    EditorGUI.showMixedValue = false;
                                                }
                                            } // IsType RangeReal.
                                        }// Horizontal and GUI Enabled blocks.
                                }             // For U, V, N.
                            }                 // Right align vertical scope.
                        }                     // Horizontal with flexible space for alignment.
                        GUI.Separator();
                    }                         // For type wrappers.
                }                             // Indentation.
                GUI.Separator();
            }                                 // For Translational, Rotational.

            if (GUI.Foldout(selected("controllers"),
                            GUI.MakeLabel("Controllers", true),
                            skin))
            {
                GUI.Separator();
                using (new GUI.Indent(12)) {
                    foreach (var refController in refConstraint.GetElementaryConstraintControllers())
                    {
                        var    controllerType    = refController.GetControllerType();
                        var    controllerTypeTag = controllerType.ToString()[0].ToString();
                        var    controllerName    = ConstraintUtils.FindName(refController);
                        string dimString         = "[" + GUI.AddColorTag(controllerTypeTag,
                                                                         controllerType == Constraint.ControllerType.Rotational ?
                                                                         Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f) :
                                                                         Color.Lerp(UnityEngine.GUI.color, Color.green, 0.75f)) + "] ";
                        if (!GUI.Foldout(selected(controllerTypeTag + controllerName),
                                         GUI.MakeLabel(dimString + controllerName, true),
                                         skin))
                        {
                            GUI.Separator();
                            continue;
                        }

                        var controllers = (from constraint
                                           in constraints
                                           from controller
                                           in constraint.GetElementaryConstraintControllers()
                                           where controller.GetType() == refController.GetType()
                                           select controller).ToArray();
                        using (new GUI.Indent(12)) {
                            InspectorEditor.DrawMembersGUI(controllers);
                            GUI.Separator();
                            InspectorEditor.DrawMembersGUI(controllers, controller => (controller as ElementaryConstraint).RowData[0]);
                        }

                        GUI.Separator();
                    }
                }
            }
        }