void Update() { ballSimulation.CheckValues(); serviceRotation.RotateLegs(); inverseKinematics.Init(topLegs, bottomLegs, finalLegs, children, endEffector, baseEffector); inverseKinematics.DoInverseKinematics(phi_roll, theta_pitch, psi_yaw); SetEndEffectorPosition(sliders[2].value, sliders[0].value, sliders[1].value, sliders[4].value, sliders[5].value, sliders[3].value); }
public void UpdateInverseKinematics() { _inverseKinematics.DoInverseKinematics(); }