Beispiel #1
0
    public void UpdateInventory()
    {
        // we have this Item
        for (int i = 0; i < _itemUI.Count; i++)
        {
            if (i < _InventoryID.Count)
            {
                Inventory_ID InvID = _InventoryID[i];
                _itemUI[i].m_Sprite.sprite = myData.Data[InvID.id].Sprite;
                _itemUI[i].m_Quantity.text = InvID.quantity.ToString();
                _itemUI[i].m_ID            = InvID.id;
            }
        }
        // we don't have this Item then Addit to List
        if (_InventoryID.Count > _itemUI.Count)
        {
            for (int i = _itemUI.Count; i < _InventoryID.Count; i++)
            {
                ItemUI itemUI = Instantiate(_itemPrefab.GetComponent <ItemUI>(), inventory_UI);
                _itemUI.Add(itemUI);

                Inventory_ID InvID = _InventoryID[i];
                _itemUI[i].m_Sprite.sprite = myData.Data[InvID.id].Sprite;
                _itemUI[i].m_Quantity.text = InvID.quantity.ToString();
                _itemUI[i].m_ID            = InvID.id;

                print(" Create New ItemUI! ");
            }
        }
    }
Beispiel #2
0
    // Add Item
    public void AddItem(int _id, int _Quantity)
    {
        for (int i = 0; i < _InventoryID.Count; i++)
        {
            if (_InventoryID[i].id == _id)
            {
                _InventoryID[i] = new Inventory_ID(_InventoryID[i].id, _InventoryID[i].quantity + _Quantity);

                UpdateInventory();
                return;
            }
        }
        _InventoryID.Add(new Inventory_ID(_id, _Quantity));
        UpdateInventory();
    }
Beispiel #3
0
 // Remove Item
 public void RemoveItem(int _id, int _Quantity)
 {
     for (int i = 0; i < _InventoryID.Count; i++)
     {
         if (_InventoryID[i].id == _id)
         {
             _InventoryID[i] = new Inventory_ID(_InventoryID[i].id, _InventoryID[i].quantity - _Quantity);
             if (_InventoryID[i].quantity <= 0)
             {
                 _InventoryID.Remove(_InventoryID[i]);
                 Destroy(_itemUI[i].gameObject);
                 _itemUI.Remove(_itemUI[i]);
             }
             UpdateInventory();
             return;
         }
     }
 }