private void Unequip(int slot) { Behaviour implant; if (slot == 1) { implant = equipmentSlot1; implant.enabled = false; equipmentSlot1 = null; } if (slot == 2) { implant = equipmentSlot2; implant.enabled = false; equipmentSlot2 = null; } if (slot == 3) { implant = equipmentSlot3; implant.enabled = false; equipmentSlot3 = null; } inventoryWindow.SendBackToInventory(slot); }