Beispiel #1
0
    /// <summary>
    ///
    /// </summary>
    void Awake()
    {
        // store the first player event handler found in the top of our transform hierarchy
        m_Player = (vp_FPPlayerEventHandler)transform.root.GetComponentInChildren(typeof(vp_FPPlayerEventHandler));

        // sort the weapon types alphabetically
        IComparer comparer = new InventoryWeaponStatusComparer();

        m_WeaponTypes.Sort(comparer.Compare);
    }
	/// <summary>
	/// 
	/// </summary>
	void Awake()
	{

		// store the first player event handler found in the top of our transform hierarchy
		m_Player = (vp_FPPlayerEventHandler)transform.root.GetComponentInChildren(typeof(vp_FPPlayerEventHandler));

		// sort the weapon types alphabetically
		IComparer comparer = new InventoryWeaponStatusComparer();
		m_WeaponTypes.Sort(comparer.Compare);


	}