Beispiel #1
0
    private void Start()
    {
        GameEvents.SaveInitiated += SaveInventory;

        UIEventHandler.OnItemRemovedFromInventory += RemoveItem;

        inventoryDetailsPanel1 = Resources.FindObjectsOfTypeAll <InventoryUIDetails>();
        inventoryDetailsPanel  = inventoryDetailsPanel1[0];


        LoadInvetory();

        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }
    }
    void Awake()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }

        userInterface = this.transform.Find("UserInterface").gameObject;

        inventoryUIController = Instantiate(Resources.Load <GameObject>("UI/Inventory"));
        inventoryUIController.transform.SetParent(userInterface.transform);

        inventoryPanel = Instantiate(Resources.Load <GameObject>("UI/Inventory_Panel"));
        inventoryPanel.transform.SetParent(userInterface.transform, false);

        // TODO: Move this to its own file
        characterPanel = Instantiate(Resources.Load <GameObject>("UI/Character/Character_Panel"));
        characterPanel.transform.SetParent(userInterface.transform, false);
        characterPanel.SetActive(false);
        characterPanel.GetComponent <CharacterPanel>().player = GetComponent <Player>();
        characterPanel.GetComponent <CharacterPanel>().InitializeStats();
        characterPanel.GetComponent <CharacterPanel>().InitializeLevel();
        // END TODO

        playerWeaponController = GetComponent <PlayerWeaponController>();
        consumableController   = GetComponent <ConsumableController>();

        inventoryDetailsPanel = inventoryPanel.transform.GetChild(1).GetComponent <InventoryUIDetails>();

        GiveItem("sword");
        GiveItem("staff");
        GiveItem("potion_log");
    }