uint GetItemQuantities(ushort id)
        {
            //silt pouch 6391
            //bead pouch 6392
            //Trapper2000 id = 18724
            //Blank soulplate id = 18722
            //Soultrapper id = 18721
            //Soul Plate id = 2477
            uint temp = GetSelectedItemId(instance);

            InventoryTools inventoryTools = new InventoryTools(instance);
            int            count          = inventoryTools.GetContainerCount(0);
            uint           total          = 0;

            for (int i = 1; i <= count; i++)
            {
                InventoryItem inventoryItem = new InventoryItem();
                inventoryItem = inventoryTools.GetContainerItem(0, i);

                if (inventoryItem.Id == id)
                {
                    total += inventoryItem.Count;
                }
            }

            return(total);
        }
Beispiel #2
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        uint getItemQuantities(ushort id)
        {
            //silt pouch 6391
            //bead pouch 6392
            uint           temp           = GetSelectedItemId(instance);
            InventoryTools inventoryTools = new InventoryTools(instance);
            int            count          = inventoryTools.GetContainerCount(0);
            uint           total          = 0;

            for (int i = 1; i <= count; i++)
            {
                InventoryItem inventoryItem = new InventoryItem();
                inventoryItem = inventoryTools.GetContainerItem(0, i);

                if (inventoryItem.Id == id)
                {
                    total += inventoryItem.Count;
                }
            }

            return(total);
        }